I would add/remove... +2 Lord of the Unreal (This is the key to illusion decks. +1/+1 and hexproof.) +? Phantasmal Abomination (Great illusion 5/5 defender.) +? Grand Architect (+1/+1 all blue. Might want to add in some artifact creatures then.) +? Negate, Mana Leak, etc (Key to illusion decks is control and protecting them from spells. These cards are great counters to noncreature spells.) -? Boomerang, Remove Soul, Diminish, Cancel, Unsummon (Decent cards, but don't blend with illusions.) -? Illusionary Servant (Personally they are just worthless compared to other potential cards.) -? Levitation (I can see the use, but its terrible with illusions. Any enchantment will kill an illusion.) -? Ice Cage (Your choice to keep it or not.) Overall...This is an illusion deck, so make it illusion. Get some complimenting spells and some other illusion cards.) Great start though.
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