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10 Decks, 10 Comments, 0 Reputation

usually milling decks need a certain synergy or combo to work properly. actually, none of the creatures can give u a good mill except oona. since its a activated ability and gives u blockers. i recommend playing either less creatures for more counterspells, board clearer like damnation, and some draws in any case u need more answers. btw ur lands are abit low since ure playing creature like oona. usually 23-24 is recommended for control/mill decks. enchantment wise, memory erosion will be better compared to forced fruition as u let ur opponent draw a whole lot of answers.

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Posted 18 April 2009 at 11:51 as a comment on Goodbye Library

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dark depths isnt relavant as the mana is needed instead on controlling with barbarian ring and rishadan port. since the only pure mana producing land-count is only at 7. dark depths doesnt really see play easily.

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Posted 14 April 2009 at 08:10 as a comment on land lock

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man lands and barbarian ring are kill-cons. if the land lock is able to hold on after rites of flourishing or crucible of worlds is in play, threshold could be reached by maintaining a constant cycling lands and sacrificing wastelands/strip mine/ghost quarters. aim for the head with barbarian ring every turn and replaying thru loam or crucible and burn at every end turn. same goes for man lands like factory or treetop village. keep them on the red zone and replaying every turn if there's any case of creature hates targeting them.

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Posted 14 April 2009 at 08:07 as a comment on land lock

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add more thistledown liege. mirror master sole purpose is to churn out as many creatures at the early game and mirror a lord. if you only have 2 thisledown in play u can't have much chance doing so. augury adept is too situational for its ability to trigger.

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Posted 29 June 2008 at 11:01 as a comment on Mirror Master

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not only your opponents are afraid of your firespout. seeing your creature pool has a relatively low toughness they probably wont last in any of your firespout casts.
add a few combat tricks to your trampling dude like barkshell blessing, epic proportions, tower above etc.
adding a few +1/+1 lords will also synergise with trampling creatures you control.
also, rambling slum,scabclan mauler & raging goblin isnt the best among the R/G aggro picks try others. visit my 'just another orzhov deck', ty

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Posted 28 June 2008 at 07:32 as a comment on RG Quick Beating

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try to keep the cards selection to those that still can be found by me. i dont think im able to get a copy of lightning bolt easily.

its an idea to have a higher count as i dont expect to nuke and win easily. so cards like howling mine can help to fetch more to my hand.

no ideas on the sideboard though.

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Posted 28 June 2008 at 07:22 as a comment on shoot them up

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let zombie master replace boneknitter perhaps?

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Posted 14 February 2008 at 16:34 as a comment on Night of the unending dead

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thats why there's protective bubble in the deck....

or should i increase protective bubble instead?

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Posted 14 February 2008 at 16:31 as a comment on merfolks

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hey thanks alot... but this are the cards i have now... have the tendency to post the decks according to what i have currently.

thanks for noting the skeletal, church and basilica.

btw i've played hissing for quite some time with my friends and others. its quite good at controlling fast attackers (goblins, etc.). even if i wanna lower the card count, it'll still be at 2 hissing in the deck. gravepact works? but i have very few creatures in the deck.

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Posted 09 January 2008 at 16:22 as a comment on just another orzhov deck

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hmm thanks for the comments, adding changling does help in putting smaller creatures into a giant deck.

ILoveGoblins514, u can comment on my other decks too. =)

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Posted 22 December 2007 at 04:20 as a comment on

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