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It's mostly about using auras to get big, unblockable creatures with vigilance and shroud. You'll be able to keep hitting your opponent's life hard, without handing in any defense. Greater Auramancy will protect your enchanted creatures from nasty instants or abilities.The first turns can be a bit of a struggle. If you're lucky you'll be able to get a buffed up Rhox, Gnarlid, Enchantress or Gatehound on the field early on. Otherwise your life points will suffer if you're facing a speedy opponent, but later on this can easily be compensated with a Rhox.
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I like the Dowsing Shaman. I'll consider putting him in my enchantment deck: http://www.mtgvault.com/montaigne/decks/enchanted-evening/
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