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basically, everything plays off enchantments. draw cards, buff creatures. also putting in creature that destroys all enchantments and gets +1/+1 for each enchantment in a graveyard
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"Each enchantment in a graveyard"? Which card is that? I may have overlooked it. Also, Blanchwood Armor doesn't exactly fit in this deck since you don't have any Forests.
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Enchantment decks normally try to be a little faster than this deck. They use hexproof creatures and cheap enchantments. Starting with cc2 in your mana-curve, and having no ramp, is seldom a good idea. Some suggestions, based on my G/W pauper enchantment deck (http://www.mtgvault.com/muktol/decks/gw-pauper-enchantment/) Gladecover Scout ({G}; 1/1; hexproof); Silhana Ledgewalker ({1}{G}; 1/1; hexproof; can only be blocked by creatures with flying or reach), Slippery Bogle ({G/U}; 1/1; hexproof) Ethereal Armor ({W}; Enchant creature; Enchanted creature gets +1/+1 for each enchantment you control and has first strike), Forced Adaptation ({G}; Enchant creature; At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.), Hyena Umbra ({W}; Enchant creature; Totem armor; Enchanted creature gets +1/+1 and has first strike), Rancor ({G}; Enchant creature; Enchanted creature gets +2/+0 and gains trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand), Spider Umbra ({G}; Enchant creature; Totem armor; Enchanted creature gets +1/+1 and has reach.) Greetings Muktol