Red is my favorite color...

by nocleverusername on 28 October 2013

Main Deck (60 cards)

Sideboard (16 cards)

Instants (6)

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Deck Description

Super Fast Red Deck

Any suggestions on how to improve?

How to Play

Basic Red Speed Deck. Just keep attacking. Then Burn then to the ground.

Deck Tags

  • Red
  • Vexing Devil
  • Mono Red
  • Speed

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 2,799 times.

Mana Curve

Mana Symbol Occurrence

004506

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red is my favorite color...

Another awesome deck. Might i suggest Hammer of Purphros.

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Posted 28 October 2013 at 17:03

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That might work.

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Posted 28 October 2013 at 20:21

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Great deck, love the Vexing Devil and the low mana-costs across the board.

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Posted 28 October 2013 at 18:49

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Would this work in a tournament?

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Posted 29 October 2013 at 02:40

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It is very fast. So as long as you win by turn 3-5 then yes. But if you go against any kind of control or mill deck, you're screwed

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Posted 29 October 2013 at 13:14

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Control is common at the moment but it is harder to find a mill deck
Even so, you should be able to do some damage

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Posted 29 October 2013 at 21:32

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Mill should be easy to beat. Beating control isn't impossible either; it depends on what type of control, and the deck's controller.

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Posted 30 October 2013 at 00:17

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Well, some of the new Dimir stuff is pretty hard to get around
I versed a Gruul deck with my Dimir mill deck and smashed him. And he had burn in there. Psychic Strike rips through your opponent easily some times

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Posted 30 October 2013 at 00:19

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i dont think you need 22 land for this deck, at least take two to the sideboard.

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Posted 29 October 2013 at 06:08

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yeah -2 mountains and +2 hellrider

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Posted 29 October 2013 at 07:43

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good idea.

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Posted 29 October 2013 at 13:15

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rubblebelt maaka isn't worth the spot. he doesn't help you enough to warrant the spot in a deck that will lose steam without each card being carefully chosen. especially with vexing devil also being a drain on your hand

you only have 8 burn spells. I would consider running 10

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Posted 29 October 2013 at 17:35

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Rubblebelt Makka is used because of the {R} Bloodrush cost.
It is +3/+3 for A MOUNTAIN, but I do agree with you on one thing: moar burn spells

Here's a deck that I'd like some advice on that's similar to this one:
http://www.mtgvault.com/s0rinmark0v/decks/red-deck-owns/

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Posted 29 October 2013 at 21:34

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-2 dragon mantle
-2 brimstone volley
+4 magma jet

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Posted 30 October 2013 at 03:57

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how about -2 Dragon Mantle, -2 Lightning Bolt, +4 Magma Jet.

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Posted 30 October 2013 at 15:31

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no. bolt is the best burn ever

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Posted 01 November 2013 at 05:31

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Your sideboard isn't really effective since it doesn't do anything against other decks well enough. I'd suggest the following:

- Maindeck the emissaries since that way you can side in Lightning maulers against control decks to aggro in over them.
e.g. Turn 1: any 1-drop, Turn 2 Emissary, Mauler + attack.

- Lose some of the 1 drops. You don't need 12. Get rid of either the Devils or the Stromkirks. I'd personally lose the devils since they aren't reliable at staying on the field and you want that ability to attack and draw responses so they waste cards trying to kill or counter something and that means advantage for you. e.g. if you play a devil, smart opponent pays 4 life and its gone. If you play a cackler, opponent has to block it, or kill it wasting either a creature or a card and you have another dude on the field for turn 4 Hellrider triggers.

-Add in Firefist strikers instead so that you can be assured of getting damage in and they sit well with the emissaries. In beatdown style RDW, you want more 2-drops.

-Add shocks so that against ramp decks, you can kill their llanowar/pilgrim/deathrite on turn 1 or 2 and still have some mana open. Lose the brimstones, they're too conditional. You want reliable for your deck.

- Add skullcracks. They kill sphinx's rev's in seconds. Alternatively, consider toil//trouble as a response to control. Either they spend mana countering or take 5~7 damage for 3 mana

- Add Mutavaults. You can trigger battalion easier and on turn 5 its 1 more damage from Hellrider triggers

- Add Pithing needles in the side for planeswalkers. Trust me on this :)

Been playing that deck at FNM for months when it was standard :) Hope it works.

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Posted 30 October 2013 at 19:22

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1. What would i take out for the Emissaries and Firefist Strikers?
2. Vexing Devil is awesome. It's either a 1 drop 4/4 or an instant 1 drop burn spell for 4 direct damage.
3. I have Lightning Bolt. I dont need Shock

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Posted 30 October 2013 at 19:24

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1 drop 4/3 for Vexing
But the rest is true

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Posted 30 October 2013 at 22:51

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Well, I'd drop the Madcap skills since it's too easily 2-for-1'd and think about losing the volleys. The vexings are good but the option to just take the damage is another option that you give the opponent that they don;t need. You could do 4 damage or make them waste a card or waste mana that they could be using in more efficient ways.

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Posted 01 November 2013 at 14:54

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