So explain this turn 2 worldspine wurm that you can do on a consistent basis.
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You need to learn the word variety. I never said this is mono green or anything like that. I prefer splashing the blue in as it gives it a better match-up against the "meta" decks people are using now, such as esper, or mono black. Frankly saying that mono green doesn't need this or that makes you sound like an elitist and you come off in a bad way. I respect your opinion but I disagree with you.
22 lands and 4 of them are legendary. This can cause problems for you.
I think you need more boros reckoners in the deck because it gives you more devotion and no one wants to fight it. Chandra's phoenix is a solid choice, because it's flying and has haste. Rakdos Crackler's are good because it's a one drop unleash. 18 lands seem a little low even though you are trying for a fast game.
Thank You!
At first I thought 5 mana for a 2/3 was expensive, but the thought of untapping it next turn and also casting a different 5 drop like arbor was very appealing.
I can see where you are going with this deck, but why do you need verdant haven? 22 lands and 4 of them can have you mulligan quite a few rounds. I also have a deck that is devoted to green, and it has done well in events. Check it out if you would like a different perspective.
If you want to ramp out faster you might want to try burning-tree emissary. I have Voyaging satyr because he acts as a mana dork and utilizes the legendary land a little better. I have a similar type of deck that has done well in FNM's if you want to check out.
I believe an underrated simic rare right now is the prophet of kruphix. Nice build though, check out my build and see what you think.