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This deck is a clone of Wilderness by mojobeanz. http://www.mtgvault.com/mojobeanz/decks/wilderness/
This deck has been viewed 1,053 times.
NOTE: Set by owner when deck was made.
https://www.mtgvault.com/gdudey/decks/trespassers-phantasm-4/Peep, I’ve also been trying to make a competitive trespasser’s curse deck for a while. My biggest issue has been control so far but here’s a brew you might enjoy (untested).
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OOH that's a sweet list man! I had some considerations for a burn style deck with these. Gives you some reach if you're just top decking later in the game.I might try to copy that build for some testing with my buds. Right now I have my main deck as a Grixis Control build. So far I have success with a lot of decks, but I'm never overwhelmingly winning. Every game is always close.What do you do against blood moon prison decks? Or do you even care since you run so much red?This build with Wilderness rec I find it's slightly too slow, but once it gets setup, there's almost no stopping it. If I could fix the early game, I think it would be viable. Might play straight up Fog with 4@ hunted phantasms.
Wilderness reclamation doesn't really do enough for you to justify the spot. Ya it pumps the orchard and lets you reuse the tar pit, but by the time you get 4 lands to play the reclamation, you don't need to have mana open during your turn and opponents.Some cards to consider for the control aspect:Sultai charm- catch all goodnessIce-fang coatl- tempo and material whoreCountersquall- negate + shockNurturing peatland/waterlogged grove- topdeck gold/land fixerHideous laughter- nukes the orchard tokens/lots of good critters opponent wants to keep at instant speedI would also consider maxing out fatal push, as it lowers the curve and is pretty much the best removal available to this deck.Just my thoughts
No That's fantastic! Thanks for the feedback :D.I have tested this out with the wilderness recs in, and because of the curse/orchard/wilderness rec interactions, I was able to win on turn 5, at least in one game. This lets me easily fetch out the cryptics to act as fog effects, and with cryptic/curse, mystic sanctuary (now legal after this list is made) fog effect every turn just means a great wincon/lockdown.Also, playing with cards I currently have XD. Means no Coatl or Peatland.
I'm down for maxing out the Fatal Pushes, and I think the instant speed Hideous Laughter is great. I'm wondering if I should make this a turbo fog deck since the win-con becomes automatic, and I generate the creatures I need to fog anyways.