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Pretty self-explanatory. Get out a Nivix Cyclops or a Kiln Fiend with an artful dodge, flashback artful dodge followed by an assault strobe and it can give you a turn three kill. The Delvers are in there for an agressive early game, and they can do a lot of damage quickly with either the Assault Strobe's or the Armed. Young Pyromancer is pretty good because even though it doesn't do a lot of damage, it can give you lots of little attackers or aditional blockers should you be forced to play a mid-game. Same goes for the Guttersnipe, if your opponent has made it difficult for you to attack you can kill him by shocking with your instants and sorceries. The bolts are there to clean up creatures in early game, and the combo well with Kiln Fiend and Nivix Cyclops. Deck should be treated as an aggro deck and played and mulled as such.Like i said, pretty self-explanatory.
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