Merfolk Menace V1c

by nnaughty on 09 April 2008

Main Deck (52 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

I\'m new to making decks myself and could use all the tips I can get.

This is a fairly rough version of a merfolk deck, combined with some black cards to make it interesting i guess.

Tell me what you think, and please ... comment :) how can this deck get better?

*****
For some reason the database could\'t find 2 cards I want in my maindeck:

2 merrow Witsniper
4 Stonybrook Banneret

*****

Deck Tags

  • Other...

Deck at a Glance

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This deck has been viewed 1,131 times.

Mana Curve

Mana Symbol Occurrence

627000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Merfolk Menace V1c

Reduce the land to 22, you could include 4 dimir signets if you are concirned about mana fix.
Beacon of Tomorrows is not useful as merfolk have their own infinite turn combu with Summon the School and Wanderwine Prophets. Dimir infiltrator has no use in this deck, nor does soul barier. I like Dimir Dobbelganger, it's good in a mill deck but you'll need drowner of secrets to make it a mill deck. Without drowner Merrow Commerce looses its appeal.
What about adding 1xCircu, Dimir Lobotomist

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Posted 09 April 2008 at 13:41

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Take cards like Dimir Aqueduct only 1x.

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Posted 09 April 2008 at 13:43

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okay thanks for your comment, I tweaked the deck a little bit. thanks for your combo advice. if you have any more ideas please let me know, soi can buy the needed cards and start making the deck :)

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Posted 09 April 2008 at 14:17

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how about now? removed the black, added some white

4x Lord of Atlantis Creature
2x Merrow Harbinger Creature
4x Merrow Reejerey Creature
2x Merrow Witsniper Creature
2x Stonybrook Angler Creature
4x Stonybrook Banneret Creature
3x Wanderwine Prophets Creature
2x Soul Barrier Enchantment
3x Summon the School Sorcery
3x Sea’s Claim enchantment
4x strength of unity enchant creature
2x holy strength enchant creature
15x Island Land
10x Plains Land

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Posted 09 April 2008 at 19:01

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This is a well built deck, it needs some more tweaks though. you almost never need more than 20 lands. Id say you probably could get away with 10 plains and 10 Islands, or 8 and 12 respectively, also to give myself an edge and make a card such as Sea's Claim useful, I would add Islandwalk creatures, and I would add cards such as Tideshaper Mystic. You could use the tideshaper to islandwalk your opponent to death( it changes target land for your turn)

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Posted 09 April 2008 at 19:47

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one more thing, try to keep your deck at or around 60 cards.

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Posted 09 April 2008 at 19:50

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thanks for the advice bullets, but my deck is about 60 cards ?

4x Lord of Atlantis Creature
2x Merrow Harbinger Creature
4x Merrow Reejerey Creature
2x Merrow Witsniper Creature
2x Stonybrook Angler Creature
4x Stonybrook Banneret Creature
3x Wanderwine Prophets Creature
2x Soul Barrier Enchantment
3x Summon the School Sorcery
3x Sea’s Claim enchantment
4x strength of unity enchant creature
2x holy strength enchant creature
15x Island Land
10x Plains Land

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Posted 09 April 2008 at 19:54

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your right, I miss counted, my apologies

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Posted 09 April 2008 at 20:16

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no problem, hehe i recounted 3 times to be sure i didnt miss count :P

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Posted 09 April 2008 at 20:40

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you shoud ad anaquitect's will it dos the same thing as seas claim but you can draw a card

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Posted 10 April 2008 at 03:21

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I would only take 2xWanderwine Prophets as it is mid to late game and 3xSummon the school as it is quite powerful. If you want pure island walk aggro, take 4xlords, 4xMerrow Reejerey. Take Aquitect's Will instead of Sea's Claim. Concider taking Fortify instead of Strength of Unity, it's a good kill.
Another nice card to concider is Silvergill Adept, he adds card advantage and with island walk it's pretty agressive play. Again 22 land is more then plenty for a 2 color aggro.

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Posted 10 April 2008 at 09:14

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