Boros Standard... HELP:)

by njmarks2005 on 04 February 2013

Main Deck (61 cards)

Sideboard (14 cards)

Instants (6)

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Deck Description

I know I want Boros as the main emphasis in this deck. I need to pair it down and am looking for ideas of what to take out and what to add. I would appreciate suggestions!

Deck Tags

  • Boros
  • Red
  • White
  • Gideon
  • Aurelia
  • Champion of Justice
  • Legion Loyalist
  • Agro
  • R/W
  • Gatecrash
  • Angel
  • Human
  • Gatecrash
  • Gideon
  • Champion of Justice
  • Boros
  • Goblin
  • Aurelia
  • Standard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,306 times.

Mana Curve

Mana Symbol Occurrence

4200410

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boros Standard... HELP:)

First and foremost make sure that your deck is consistent. using multiple copies of a card is going to be the best. I'm making a boros deck that I wouldn't mind if you take a look at it. http://www.mtgvault.com/gfreeman/decks/boros-standard/

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Posted 04 February 2013 at 01:35

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Alright, no getting mad this is going to be constructive criticism as well as ideas...
4x Boros Reckoner, 4x Legion Loyalists...awesome card, crazy skills...good job.

Boros seems to be slightly slower then other duel color guilds with red. To help out this is what I would do.

First and foremost. Rid yourself of guildgates. Guildgates are slow, and take an extra turn to play I prefer as do most to use the duel lands. In your case Foundrys, run 4 of them. You then have a choice in whether to lose life or let it in tapped. Hellriders move them from sideboard to Main Deck. Every creature that attacks is automatically 1 dmg a piece. 4x Firemane Avenger counters the lose of life lost by the foundrys, I'd run at least 3 their not really high cost yet still affordable for their skills. Blind Obedience x2, will help with sometimes slower hand pulls. Makes all artifacts/creatures come in tapped for your opponent, goodbye hasters. Now turn 2 your opponent is basically back to turn 1 and so forth. You'll always be ahead by a little until they remove. Dynacharge and Massive Raid may find homes in this deck if you run approx 15-20+ creatures. Adds +2/+0 and hits for 1 dmg per creature respectively.

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Posted 04 February 2013 at 05:38

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So in Theory:
Creatures:
4x Boros Reckoner
4x Legion Loyalist
3/4x Firemane Avenger
4x Hellriders
4x Hellraiser Goblins
1/2x Aurelia, the Warleader
3/4x Frontline Medics
21/24 Creatures

Spells and Such
2x Blind Obedience
2/3x Dynacharge
2/3x Massive Raid
4x Boros Charm
4x Skullcrack
14/16 Spells

Lands
4x Sacred Foundry
8x Mountain
8x Plains

Possible Extras
4x Fencing Ace
4x Odric, the Tactician
4x Truefire Paladin
4x Searing Spear
4x Mizzium Mortars
4x Smite

This covers the nice little combos that Boros brought to the field, allows burn encase creatures aren't coming out and allows you some bit of control with slowing the opponent down with removal and tapped creatures. Plus you can abuse extort a little with Blind Obedience, to add an extra 1 dmg here and 1 dmg there.

The extras are also good cards I feel could be put either in main deck or sideboard depending on how you want to play or how the other players are at tournaments and/or FNM.

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Posted 04 February 2013 at 06:14

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