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I know I want Boros as the main emphasis in this deck. I need to pair it down and am looking for ideas of what to take out and what to add. I would appreciate suggestions!
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First and foremost make sure that your deck is consistent. using multiple copies of a card is going to be the best. I'm making a boros deck that I wouldn't mind if you take a look at it. http://www.mtgvault.com/gfreeman/decks/boros-standard/
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Alright, no getting mad this is going to be constructive criticism as well as ideas...4x Boros Reckoner, 4x Legion Loyalists...awesome card, crazy skills...good job.Boros seems to be slightly slower then other duel color guilds with red. To help out this is what I would do.First and foremost. Rid yourself of guildgates. Guildgates are slow, and take an extra turn to play I prefer as do most to use the duel lands. In your case Foundrys, run 4 of them. You then have a choice in whether to lose life or let it in tapped. Hellriders move them from sideboard to Main Deck. Every creature that attacks is automatically 1 dmg a piece. 4x Firemane Avenger counters the lose of life lost by the foundrys, I'd run at least 3 their not really high cost yet still affordable for their skills. Blind Obedience x2, will help with sometimes slower hand pulls. Makes all artifacts/creatures come in tapped for your opponent, goodbye hasters. Now turn 2 your opponent is basically back to turn 1 and so forth. You'll always be ahead by a little until they remove. Dynacharge and Massive Raid may find homes in this deck if you run approx 15-20+ creatures. Adds +2/+0 and hits for 1 dmg per creature respectively.
So in Theory:Creatures:4x Boros Reckoner4x Legion Loyalist3/4x Firemane Avenger4x Hellriders4x Hellraiser Goblins1/2x Aurelia, the Warleader3/4x Frontline Medics21/24 CreaturesSpells and Such2x Blind Obedience2/3x Dynacharge2/3x Massive Raid4x Boros Charm4x Skullcrack14/16 SpellsLands4x Sacred Foundry8x Mountain8x PlainsPossible Extras4x Fencing Ace4x Odric, the Tactician4x Truefire Paladin4x Searing Spear4x Mizzium Mortars4x SmiteThis covers the nice little combos that Boros brought to the field, allows burn encase creatures aren't coming out and allows you some bit of control with slowing the opponent down with removal and tapped creatures. Plus you can abuse extort a little with Blind Obedience, to add an extra 1 dmg here and 1 dmg there.The extras are also good cards I feel could be put either in main deck or sideboard depending on how you want to play or how the other players are at tournaments and/or FNM.