Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Grand Architect helps pay for the expensive artifacts. Comments and suggestions greatly appreciated. =]
This deck has been viewed 17,281 times.
Mr.Mithics has deleted this comment.
Permalink
TheElSalvador has deleted this comment.
Is Wurmcoil engine in here just because, or is there a reason for it?
grand architect makes it playable by turn 3 ....
thats a damn big "if" tho, if anything, it should be a frost titan, then youd be able to take the architect out, and i agree, decimator web in this deck makes my brain hurt
its actually a pretty common combo, treasure mage /wurmcoil /architect and not that big of an if plus architect helps with the whole rest of the deck too.
Decimator Web is awful here.
yeah im still trying to get the right ratio of artifacts in here im going to stick with the armor for a while and see how it plays
I like both the Wurmcoil and Argentum in this... maybe only 1 or two of each and toss in Treasure Mage for the blue creature bonus plus the search... just my opinion ( I am however the smartest person in the universe)
sounds good to me =]
Add a phantasmal image. You can copy your lord of the unreal, except that the copy is an illusion and is therefore hexproof.
ive got 4 of them already
very nice deck, seems solid enough to me. well for pretty much everything being an illusion and all. LOL :)
Really similar to mine Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=221477 First I would do is to put another treasure mage. Doing this your almost sure to have your wurm or dragon out by turn 4 or worst 5. I have just replace 4 island by 4 buried ruins and for now its get the jobs done. They would be even more usefull when you need to use your sideboard. By the way sorry for my English
is there a reason your not running adaptive automaton?
between architect, lord of the unreal, phantasmal image, and caged sun i feel like this deck has enough +1+1 support
but you'd get caged sun out a the earliest turn 6, where turn three you can have automaton. with aggro, the faster the better. and i mean, the more powerful the better id feel.
grand architect makes the artifacts much quicker even without caged sun i have a potential 12 +1+1 cards that only cost 2 or 3 mana
Chilfinger1224 has deleted this comment.
phantasmal image shouldn't be only for your lord though, so i wouldn't really count him as something that gives buffs. and like i said, in an aggro deck, the more aggro the better.
As I understand it you're using the illusions as low cost mana taps for the grand architect, but aren't they sacrificed as soon as they become the target of a spell or ability so they'd be sacrificed before they are actually tapped to provide mana. Which would make this deck a bit slower. Correct me if I'm wrong
Grand Architect's tap ability doesn't target the creature: "Tap an untapped blue creature you control"
when i first looked into this deck thats what i thought but i did some research and found out tapping them is a cost for grand architects effect and is not the same as if they were being targeted by an ability, thus they dont die
you know steel hellkite is goo bc of flying pump up and a little board control maybe you should try him in here? just a suggestion
oh and solem simacrulan - probly misspelled but is awesome
i have a better version of this same deck check mine out it works in standard tournaments
hellkites should be mainboard and instead of the suns you should use chalices also you can add a few one ofs of 6 drop artifacts to kind of get any given card for a situation with treasure mage like i would run argentum armor for valakut and just cuz its good and the thopter foundry gives you a bunch of flying chump blockers both 6 so searchable with the mage
Where is Adaptive Automaton!! a must in this deck if i do say so my self.
I would go 2 and 2 hellkite and wurmcoil and 4 treasure mage and drop turn to frog for 2 caged sun, thats just me though
u see im curious how is counter in this deck usefull you have either a choice of using the mana leak or summoning lord of the unreal and as i can see you not controling much so just stick with some type of boost like automation to help this deck with even more power and more aggro for having only 4 control spell cards in here not to helpfull but its just my opinion
theviv69 has deleted this comment.
Looking at the deck, you don't really have much to protect the Lord of the Unreal. The Lord looks to be the only thing that will protect your Illusions unless the goal is to use the Phantasmal Image to copy the Lord. But for that to work you will need to keep the Lord in play. I would suggest more counter spells in some way. Has this deck been play tested?
phantasmal image will remain a copy of lord of the unreal even without the original on the field and since it is still an illusion it will give its self hexproof. yes i play tested it ive found grand architect and wurmcoil to be my win condition more than the illusions
architect+ pili-pala+ lightning mauler = infinite mana on turn 3!