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slow, but effective.
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put merrow reejerys in there, help you tap your grimoir their, and +1/+1 to merfolk
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but i don't normally need +1/+1. i take the damage and let my judges heal me but the tapping might help, thx. I want to make it smaller but i don't know what 2 take out.
ahh no problem and yes, you do have quite a few cards in there lol
the more i look at this deck, the more effective it seems. cut down a few cards and it would be awesome
If you wanna focus more on the infinite combo-mill, I would suggesting taking out the cards that dilute it. For example, you don't need Maritime Guard (it performs no milling function), Hedron Crab (a nice card but not a merfolk), Ink Dissolver (with the infinite combo, he becomes just a diluting factor), and Forced Fruitiion (6 mana is too slow for a deck like this). I would also suggest adding in 2 more schoolmasters and maybe some mothdust changeling for another easy tap mechanism.