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Standard. I typically run W/U Humans, but the temptation to run Champion of Lambholt is just too much - by the fifth or sixth turn a lot of the creatures can crash in totally unblockable. Edit: I added Blade Splicer to the maindeck because of it's two-for-one effect on Champion of Lambholt. I dropped the Cloudshifts because they aren't usually necessary and replaced them with Descendants' Path, which is absolutely bonkers. Best test run was: Turn 1: Cavern of Souls (Humans), Avacyn's Pilgrim Turn 2: Razorverge Thicket; Champion of Lambholt Turn 3: Forest, Hero of Bladehold (Lambholt gets a counter) Turn 4: Plains, Gather the Townsfolk (Lambholt gets 2 counters), Blade Splicer (Lambholt gets 2 counters), attack with Hero of Bladehold (Lambholt gets 2 counters) and Lambholt. Total damage on the board = 16, unblockable by creatures with power less than 8. Board wipes (like Day of Judgment or a Ratchet Bomb with 1-3 counters) aren't all that scary because the curve is very low. And if you can get Descendants' Path on board, you can cast 2-4 creatures per turn, easily. Black Sun's Zenith gets real expensive for your opponent when your Champion of Lambholt and Champion of the Parish have 6-8 counters on them. Considering running Abundant Growth as an extra mana fixer and source of card avantage.
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u should put some increasing devotions in there
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I considered that, but it's really just Win More at that point. With such a high mana cost, Increasing Devotion is just too slow. I ran some tests and this deck has 20-25 power (usually totally unblockable) on the board by the end of turn six. Even if I hit all my mana drops up to that point, the game is already won. I am considering running Intangible Virtue, however, because this deck makes a lot of tokens, and not all of them are white, so Honor of the Pure isn't really the best anthem all the time.