G/W Humans

by nitehauk on 16 May 2012

Main Deck (60 cards)

Sideboard (15 cards)


Instants (2)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard. I typically run W/U Humans, but the temptation to run Champion of Lambholt is just too much - by the fifth or sixth turn a lot of the creatures can crash in totally unblockable.

Edit: I added Blade Splicer to the maindeck because of it's two-for-one effect on Champion of Lambholt. I dropped the Cloudshifts because they aren't usually necessary and replaced them with Descendants' Path, which is absolutely bonkers.

Best test run was:
Turn 1: Cavern of Souls (Humans), Avacyn's Pilgrim
Turn 2: Razorverge Thicket; Champion of Lambholt
Turn 3: Forest, Hero of Bladehold (Lambholt gets a counter)
Turn 4: Plains, Gather the Townsfolk (Lambholt gets 2 counters), Blade Splicer (Lambholt gets 2 counters), attack with Hero of Bladehold (Lambholt gets 2 counters) and Lambholt. Total damage on the board = 16, unblockable by creatures with power less than 8.

Board wipes (like Day of Judgment or a Ratchet Bomb with 1-3 counters) aren't all that scary because the curve is very low. And if you can get Descendants' Path on board, you can cast 2-4 creatures per turn, easily. Black Sun's Zenith gets real expensive for your opponent when your Champion of Lambholt and Champion of the Parish have 6-8 counters on them.

Considering running Abundant Growth as an extra mana fixer and source of card avantage.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,119 times.

Mana Curve

Mana Symbol Occurrence

3400014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/W Humans

u should put some increasing devotions in there

0
Posted 17 May 2012 at 02:27

Permalink

I considered that, but it's really just Win More at that point. With such a high mana cost, Increasing Devotion is just too slow. I ran some tests and this deck has 20-25 power (usually totally unblockable) on the board by the end of turn six. Even if I hit all my mana drops up to that point, the game is already won.

I am considering running Intangible Virtue, however, because this deck makes a lot of tokens, and not all of them are white, so Honor of the Pure isn't really the best anthem all the time.

0
Posted 17 May 2012 at 19:41

Permalink