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Win on the first turn Cards in hand: Overgrown Tomb, Lion's Eye Diamond, Goblin Charbelcher, Lotus Petal, Dark Ritual, any 2 other cards 1. Play Overgrown Tomb untapped 2. Play Lion's Eye 3. Play Lotus Petal, sacrifice for black 4. Play Dark Ritual for 3 black 5. Tap Tomb for black (4 total) 6. Play Charbelcher 7. Sacrifice Lion's Eye for 3 mana 8. Use Charbelcher's ability 9. Deal 53 damage There are very many combinations that let you win on the first turn. Typically, this deck wins on first turn 30% of the time, second turn 40%, third turn 10%, fourth turn 20%, and fifth+ turns 10%. IF YOU LIKE THIS DECK, PLEASE RATE AND COMMENT Also, check out my many other first-turn win decks.
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goodluck having the 1 land in the deck in your hand and if you dont u dont have the first turn win even if you have the guide and a bird or elf of shadow
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land grant helps get overgrown tomb or you could mulligan or you could use infernal tutor or you could use goblin charbelcher to deal damage to your opponent until you reveal overgrown tomb and put it on the bottom of your library and then use charbelcher again next turn to win. or you could use chrome mox or you could use lotus petal it helps if you actually look at how you could get that land in the first turn. I own this deck, it's not just virtual. It cost me $60 to get all the cards except for Lion's Eye Diamond because their a little more expensive. Even without Lion's Eye the deck can still win on first turn, though not as often. PLEASE RATE AND COMMENT
this is the way decks are meant to be made, with actual thought behind intracacy that relates to simplicity. who would have thought one land. id go as far as to say this deck is genius and ask for comments on my own.
awsomeness
im with unknown hunter on this one, there is no way u will be able to play anything without an extreme amount of luck
lol!!!!! this is your best first turn win i think now. A+ for creativity and fun
OKAY--TO THOSE WHO STILL BELIEVE THAT THE STARTING HAND IS IMPOSSIBLE TO GET... :P There is a 1.85% you will draw the land on your starting hand. There is a 1.85% chance you will draw the land if you mulligan There is a 7.41% chance you will draw Land Grant if you don't draw the land There is a 7.41% chance you will draw Land Grant if you mulligan There is a 3.70% chance you will draw Chrome Mox There is a 3.70% chance you will draw Chrome Mox if you mulligan There is a 7.41% chance you will draw Lotus Petal There is a 7.41% chance you will draw Lotus Petal if you mulligan This is a total of 40.71% that you will get what you need. All you need then is the Goblin Charbelcher. I OWN THIS DECK!!! I KNOW HOW WELL IT WORKS!!! YOU DO NOT OWN THIS DECK!!! THEREFORE, YOU DO NOT KNOW HOW WELL IT WORKS :P Thanks to wolftamer and hipponox for realizing that this deck works
This is a total of 40.71% that you will get what you need ............. go for maths plz
You multiply odds, not add. 40% is the possibility that you have one of those cards in your starting hand, not all of them. Its almost impossible to figure the odds on this for a functioning first turn win hand. Because you A: Have mana dependent cards that produce mana such as the rituals, and culling the weak. B: Have Chrome mox, a card dependent on removing other cards from your hand that do not function for your first turn win. C: Lion's eye Diamond will not work out of order because of its discard requirement. Ultimately this deck requires at least 1/7 cards first hand, (2 of which are dependent-chrome mox) and various rituals(1-2). Then on top of all that, you HAVE to find the Charbelcher. I could see it working occasionally, but theres no way youll get the cards right that often. You need to pull 7 mana out of 6 cards, of which 1 needs to be something you only have 5 of in your deck. And thats under the assumption that the remaining 4 are x2 or more mana producers. I will say that this is the most flexible 1st turn win Ive seen though. Awesome if you can pull it off by turn 3 and avoid the counter spell. lol
If anyone still believes it won't work, I will be willing to write down EVERY SINGLE possible configuration that will win on first turn.
Alright, here goes: Overgrown Tomb, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Lotus Petal Overgrown Tomb, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Elvish Spirit Guide Overgrown Tomb, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Chrome Mox Land Grant, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Lotus Petal Land Grant, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Elvish Spirit Guide Land Grant, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Chrome Mox Elvish Spirit Guide, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Lotus Petal Elvish Spirit Guide, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Elvish Spirit Guide Elvish Spirit Guide, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Chrome Mox Lotus Petal, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Lotus Petal Lotus Petal, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Elvish Spirit Guide Lotus Petal, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Chrome Mox Chrome Mox, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Lotus Petal Chrome Mox, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Elvish Spirit Guide Chrome Mox, Lions Eye Diamond, Goblin Charbelcher, Dark Ritual, Chrome Mox Overgrown Tomb, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Lotus Petal Overgrown Tomb, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Spirit Guide Overgrown Tomb, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Chrome Mox Land Grant, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Lotus Petal Land Grant, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Spirit Guide Land Grant, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Chrome Mox Spirit Guide, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Lotus Petal Spirit Guide, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Spirit Guide Spirit Guide, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Chrome Mox Lotus Petal, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Lotus Petal Lotus Petal, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Spirit Guide Lotus Petal, Lions Eye Diamond, Goblin Charbelcher, Cabal Ritual, Cabal Ritual, Chrome Mox This is as far as I got because I didn't realize there were this many combinations.
there is all those combinations yes, but what if you didnt get what you needed and your opponent was an ass and used the mulligan rules of drawing 1 less that hurts too, yes you have the deck we got that we are just logically saying its not a great chance of getting the things that win you first turn ok thats all we are saying no need to be all ass hurt about it
I'm gonna go with Ninja in this little debate... He proved the percentages and ratios... That's almost a 50% chance of him getting EXACTLY what he needs...... Which means the OTHER 50% of the time... he will have cards to allow him to make his combo on TURNS 2,3, OR 4.... Back off of him geez.... btw check out my decks too haha
fat man fu is missing something, the mulligan rule exists only because u have to discard a card every time u mulligan, that cuts ur chances down big time
Alright, I don't feel like arguing with you guys anymore. Thank you to those who support this deck For those who do not like it, I dare you to try it out. If you don't have the cards, print them off them internet and cut them out or write their abilities on index cards. Go on, I dare you. Try the deck out 10 times. Heck do it five times. You'd be amazed.
Simply use Virtual Playtable for testings. I use it and believe, is simple, very user-friendly, and FREE.
Also, it doesn't HAVE to win on first turn. I didn't say it ALWAYS wins on first turn did I? So please save yourself the trouble and shut your face if your gonna make some wise-ass comment
ive actually had this deck played against me and ya it works, may not be first turn but thats all about percentage of what cards u need to see, he explained it enough
love this deck it makes me just laugh
I like the idea, and happened to be making a Paint-Grind deck at the time of finding this, so I kinda made a hybrid. I'd like your ideas on it, if you'd be so kind. (I kinda got bored and listed out the first hand combos, as well. >.>) http://www.mtgvault.com/ViewDeck.aspx?DeckID=131614
I've never liked decks like these, because I find them boring...Sorry, just my opinion =/ That said, the deck works. I've seen these work, and this one is no exception...I just don't like it =P (again, sorry).
I was wandering "Why use Overgrown Tomb when you could just use a Swamp?" but then I saw you had Land Grant in the deck. I agree with surewhynot, it works and I'd hate to go against it, but it's boring.
Soooo Im gonna agree with the "This deck is boring" comments. Im kinda sick of seeing the Mox artifacts being abused with ridiculous combinations that win in a miniscule timeframe. Honestly, MTG is not about building a recipe to win that a brainless monkey could play. Literally, your deck has an instruction manual O_o MTG is about playing and having fun with friends. Yes it can be competitive, but, in my opinion, the game should be about the player, not the deck. That being said, this deck seems incredibly effective at utilizing this Checklist and mox abuse, so I will in fact "like" it even though I dont actually enjoy it.
WHOAH. Charbelcher's effect is DIRECTLY triggered WHEN YOU REVEAL A LAND CARD. With no land in your deck, you reveal your deck without the effect ending and the effect is still running. It is an infinite loop that requires you to reveal until you reveal a land. It doesnt say, if you run out of cards do the damage anyways. This combo should not work, and the "many" people you have beaten with it have been seriously duped.
It isn't an infinite loop. you reveal cards in your deck untill you reveal a land. therefore you simply reveal your entire deck. then it deals damage equal to the number of cards revealed that way. it's not that hard once you think about it.
no, you do not get to randomly end the loop and therefore calculate the damage spippy is correct, the card is not allowed to resolve and the game ties due to a card being unable to resolve. Read the comprehensive rulebook
what I said above wasn't a very good explination but it's still correct. as stated in the rules "if an effect attempts to do something impossible it dose only as much as possible". you say that you would reveal cards in an infinite loop, but you do not have infinite cards in your deck. you reveal only as much as possible which would be the remainder of your deck. also stated in the rules, "if an instruction requires taking impossible actions it is ignored". so if 1 effect fails the other part will do as much as possible. the "until you reveal a land card" is just a stop condition, it is not required I am quoting Snippy below. and he is correct
Ok, First of all... Unfortunately, Spippy is right. But just toss another land in there and the combo wins next turn if it doesn't win the turn it plays on. Also, everyone chill. The guy came up with a playable 1st turn win deck. That's pretty freaking cool! Good job man :-)
ouch... spippy just tore this deck to shreds, lol.
It's not an infinite loop. It deals damage equal to the cards in your deck, even though one part of the effect's clause is non-existant, the rest of the effect continues, so he'll deal like...50 ish damage while the card keeps "looking" for that land. =/
no because the effect never reaches the next part. it distinctly contains 2 parts. Do part A until condition B, then do thing C. you don't get to do C if A never finds B. =/ Sorry bro but this deck has a significant flaw. Brianww while that is a good point to throw in another single land, you dont have a guaranteed kill yet. That land can be anywhere and you would deal between 0 and 53. And if you DONT get a big number, you just burned thru some of your neccessary cards to do it again. Then you have to rebuild your combo and try again, with an even smaller library I might add, and hope for the best. The deck is a nice idea but is INCREDIBLY unstable and unpredictable =/
okay I looked this up and have found out i am incorrect in fact. my apologies. here is the official ruling:
Goblin Charbelcher {4} Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. And the relevant rules are: 413.2b The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, "Destroy target creature. It can't be regenerated" or "Counter target spell. If you do, put it on top of its owner's library instead of into its owner's graveyard." ) Don't just apply effects step by step without thinking in these cases-read the whole text and apply the rules of English to the text. 103.3. If an instruction requires taking an impossible action, it's ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.) 416.3. If an effect attempts to do something impossible, it does only as much as possible. Example: If a player is holding only one card, an effect that reads "Discard two cards" causes him or her to discard only that card. If an effect moves cards out of the library (as opposed to drawing), it moves as many as possible. And according to level 4 judge Rune Horvik (as can be seen at http://www.wizards.com/default.asp [...] ily/rh92): A: If you don't have any lands in your library you reveal all the cards left in the library, then the Charbelcher deals 1 damage for each revealed card. Then you put all the cards back, in whatever order you want. Even if one part of an effect fails, the other parts will try to do as much as possible. Revealing the land is just a stop condition, it's not a requirement to deal damage (it doesn't say "if you reveal a land..." ).
despite breaking all rules of English (which this wholeheartedly does), Charbelcher does in fact do as Ninjawesome says it does. I am sorry for any harshness towards any other players and/or this deck and its creator in my interpretation of the card. In my defense, English grammar and logical fallacies dictate this card would do nothing. BUT Wizards has seen fit to keep it poorly worded and incorrect and simply implement otherwise unneccesary rules so as to do what they intended it to do. I love Wizards to death, but honestly, cards like this REALLY frustrate me when they could have avoided confusion by simply trying harder =/
Ever heard the story of Time Walk's original text? It was something like "Target player loses next turn." Yeah....
funny story actually: Okay so a friend of mine (a VERY smart kid) and I once got in an argument that literally lasted 4 DAYS NONSTOP over a single card: Book Burning. His argument: Unless a player has Book Burning (like in possession or something?!?! WTF?!?!), it triggers both effects. My argument, "You're an idiot. Learn to use commas." I was in fact correct BUT after going back the next day after convincing him finally, we both realized something very crucial. Wizards used a very poor word: "has". While the intent of the card is actually quite clear, the actual English behind it is not. You see, when most things offer a choice between options they would use the words: chooses, chooses to, opts to, etc... to indicate that the player is actually making the choice. Now if I said that unless a person HAS someone else punch them in the face, blah blah blah... I am still giving them the choice, but the effect is not the one who is threatening the circumstances. AKA: The person would have to physically MAKE the other person punch them, not CHOOSE what to do. In my mind, this is still the same way Book Burning is actually doing. Unless a player finds a way to miraculously have Book Burning target them and deal 6 damage to them (through some ridiculous targeting, misdirecting and utter nonsense), they mill. So Book Burning in my opinion should not even have a clause. it should just be "Target player mills 6 cards (or whatever)."
103.3. If an instruction requires taking an impossible action, it's ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.) 416.3. If an effect attempts to do something impossible, it does only as much as possible. Example: If a player is holding only one card, an effect that reads "Discard two cards" causes him or her to discard only that card. If an effect moves cards out of the library (as opposed to drawing), it moves as many as possible. UGH... Look, the deck works, I've played against them before. I find them remarkably boring for reasons stated before, but Charbelcher is a pretty "famous" deck. Respect the guy for making his own version of this deck (it's pretty different from the typical one), regardless of if you dislike the deck or not. I did.
hahaha, Slips beat me to it. Oh well. =]
lol yeah that confused me for a sec lol. Again sorry for my stubborness and well done Ninjawesome. But i stand by what i said before about recipes :) Oh and Surewhynot, you're very good at rules... would you mind stopping by my Help with Rules deck (its not actually a deck) and either verifying or arguing with the other post there lol?
1st turn decks r dumb. Wots the point of even playing if no actual playing takes place? For reals now its like cheating at an online game. Victory is pointless w/o the fear of defeat.
And if u dont pull off that 1st turn win i a wrench to throw in the cogs in the cogs. Counter Spell x4 >restock.
wow serious repeat moment.
I love how you can get a bunch of different combinations of cards and still get the first turn kill. I've tried this several times. It's a neat trick to pop the diamond in response to Infernal Tutor for the hellbent effect.
I must admit that this is my first ever look at a first turn win deck. I was actually under the impression that you cannot win until like turn 3 or 4. Not that it was impossible to anything, but simpley because it wasn't allowed. Maybe it was an old rule from way back in the day, because I can't say that I have ever seen it in the rulebook. But anyways. I like the idea of this deck. I have to agree with SureWhyNot and others who say that its boring though. But I can't say that if I was in a tournament that I wouldn't use a deck like this. Why give the opponent a chance? Just shut them down and move on to the next round. I typically only play for fun so if me or a friend of mine used this deck, there would really be no point in playing. But good job making the deck work with 1 land.
Oh and I forgot to ask, but if you get a chance check out my decks. I'm really curious what people think of my angel deck. Thanks
Nice, my first charbelcher deck was RG and was built to pull lands, this looks fun. I dont have lions eye, but i have most of the rest, so it should be interesting.
I agree with Surewhynot's stance that first-turn-win decks are boring (to play). Without the thrill of competition, there's really not much enjoyment to playing the game -- for you or your opponent. Operative word /playing/. But playing the game is only part of the fun, and this sort of card-engineering certainly plays right into the other part -- the enjoyment of building a deck. Granted, that might not mean a whole lot coming from me, after all I am practically the poster child for the Deck Builders Anonymous support group. But whatever, hats off to you, for injecting this deck with so many winning opening hands!
inb4 Force of Will
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lot of reaction to this dude so its worth posting just for that, personaly give me a bit of cut and thrust jab and parry anyday, also the % ratio's dont do it for me id rather have a deck that works to some degree everytime, but hey you say it works and nobody on here can say otherwise like you say you own it, think you'll find you dont end up playing it that much, well done on posting something that gets so much reaction, id like that in its self if i where you, and its clear youve put some work into it, i think theres one fellow on this front page with like 70 odd likes and no comments very suspitious and he definitly desrves all the anger directed at you, not sure ref the debate on how it works leave that to the interlects, well done on posting such a good discussion piece.
Interesting deck, I'll give you that. I did however, draw 5 starting hands, and got no land grants, nor any moxes, or the single land.
I will say this, a Charbelcher is the only "turn 0" deck I ever enjoyed losing to....once. I was crushing this poor sap with my Pure Evil deck, and after a few games he switches decks. It was a Charbelcher. He went first, dealt 50 damage to me, put his deck back in its box, gave me the finger, and walked away. XD
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It has been a while since I was on this site, and it has been a while since I've seen a deck like this get so much attention. In my opinion it is a good deck for it to have nearly 50% chance of winning in the first turn. I personally prefer going against a control deck than this, since I would like a chance to play a single card at least. Keep up the good work mate.
This is a really nice deck. I never thought that a 1 turn win deck would even be possible. It makes me want to explore the possibilities of making this deck better. Just a question, are all of these cards tourniment legal?
This deck is nice. <3 +Like!
The idea of it is cool but if your opponent can't play, it kind of makes it boring. But to each his own, looks like it was pretty well thought out and it seems pretty damn cool.
i drew a sample hand and was able to pull it off for 32 damage before i hit a land. props for creativity, this is total bullshit lol!
This deck is actually a complete failure; the effect on Goblin Charbelcher resolves when you find a land card, you have your one land card on the field making an loop that cannot complete, thus making the game a tie. Game over bad deck.
to be more specific the card stats "Reveal cards from the top of your library UNTIL you reveal a land card" this ability therefore cannot resolve, therefore ending the game in a tie
You would search until you find a land card OR until you run out of cards in your deck. When your deck runs out, it triggers as the number of cards you went through. The revealed cards aren't put on the bottom of your library until the effect deals damage. When you run out of cards in your library, the effect triggers or the game would wait until a land card is found which means it just doesn't end. This means whoever scoops first looses.... and I'm pretty sure the deck owner would be willing to wait because he made such an evil deck to begin with. For this reason, card triggers when 1) you reach a land card or 2) when you run out of cards in your library.
no, it does not state that there is a trigger when you run out of cards, thats why it doesn't resolve and thats why it ends the game in a tie, you can't decide something resolves because logically it should, cards have detailed key words that need to be followed because of the amount of combinations there are
You're wrong... saith17 gave a good explanation at gatherer.wizards.com. Running into a land is just a possible stop condition. DCI judges have answered that the effect goes off as well and deals damage. Sorry titanwalker, you should read more about these sorts of things.
What do you do if someone is playing force of will, or daze? the deck idea is awesome, that goblin charblecher is an incredible card. i have a turn one deck as well. check it out and let me know what you think. constructive criticism is welcome! http://www.mtgvault.com/ViewDeck.aspx?DeckID=136886
fow is the ultamate first turn win stoper lol its funny to see all the first turn decks go awwwww man when they see blue lol lol i know b\c i have a first turn deck and i do it lol but good deck i like the first turn wins. they are fun to me b\c it takes thinking and planning to know weather or not you can go off or not.
If I need to be honest, I hate first turn win decks, standing with surewhynot in his argument. They're cheap, require a lot of luck, and they don't need a lot of skill. Even still, they're used and enjoyed so I can't complain a lot, is part of this game. Seems to me that is a real one at least, not some bombo, but for that, I'd rather play Eggs (Modern preferably, but Legacy works), than first turn wins.
stepping around all the negtivity.... have you given thought to including Gitaxian Probes (x4)? they would increase your odds of drawing the correct cards, and what does 2 life matter if you win turn 1 or 2 anyway
Serum Powder would be nice
This works awesome,one problem this is soooooooo expensice,any way that you can make a budget 1 turn win?