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Version 1: https://www.mtgvault.com/ninjasheeps/decks/bant-control/Version 2 of my bant control deck. I went to fnm with the previous one and was obliterated lol. But the deck still did a very good job at dragging out games so it was probably piloting errors/the lands being a bit slow. I added feild of ruin to help beat tron and especially creature lands which were a big problem for me. I also made the win conditions a lot easier to cast and they are just better because hexproof. (You can cut sigarda for a second sphinx if you want it more budget.) Lastly I swapped around the counters as mana leak was useless and spell pierce was too matchup dependent.
Just normal control stuff try and contain all their threats till you overwhelm them with card advantage. Both jaces can be used to for value, but architect of thought can win in a pinch but he is mostly here to draw cards. Kiora is surprisingly easy to ult if they do not have lightning bolts. A couple hidden advantages is people will board in graveyard hate which is useless vs us and people are not used to playing around lumbering falls and kiora which helps more than youd think. Also the lands are not the best but cycle lands are great late game.
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NOTE: Set by owner when deck was made.