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the whole purpose of this deck is to take hits for the first 4-6 turns then when u have a spitfire or kiln fiend on the field use all your mana lay down your hand and pump ur creatures real big for a 20 point hit (if you use your cinder pyromancer's untap and retap ability before and after each card you use it's very doable)(i realise fling costs less than souls fire and with what i just said u'd think it wouldent matter but with soul's fire i can play it before my attack and still pump the kiln fiend getting in the extra 6 damage
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hey good deck kiln fiend is awsome i love him check out my road runner deck to see how i use him in there,i like the addition of cinder pyromancer, couple of ideas you could run Elemental Appeal over ball lightning i know its one more but its actualy a sorcery that puts the creature into play so would serve to boost the kiln fiend, and you do have plent of mana and wait till late game for your attack, on that one some memnites might serve you well to lay down as some chompers as waiting 6 goes is a gamble. good deck here like the choice of cards well done.
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thanks