need to remove some useless cards, rancid earth, you arent realli land destruction, no point having 1, if nto at all. if u are goin to use chainers u need more than 1, dark ritual as well, u need more of alot of core cards, especially spells, cabal cofffers 2 is enough, 4 is overkill, same with swamps, you can take 16swamps 2 cabal coffers, get 3 dark rituals and u have enough mana for most cards very easily u need to take out hypnox, put in 2 more mesmeric fiends for annoyance, consider getting 3-4 chainers edicts as well as using diabolics, dont need dark banishing having 1 of each spell makes ur deck very weak, concentrate more on what u think are core cards and get 2-3 of them. drudge skel u should have 2 if u are going to use any, same goes for paralyze
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sorry i was thinking iron maiden combo with LD definitely going to change 1 diabolic with chainers now. banshee is anti alot of things liek elves whites and goblins, and black has no problem with mana especially with dark rituals in play, as well as aqueduct land also never realli added the rack and latter was because i wanted a deck thats not TOO casual and make type 2 players feel chicken shit in versing me bahaha, even tho this deck is casual / cheap enough with turn 1 dark ritual duress, tourach thanks for the help! will definitely put cursed rack as sideboard, never seen that card before
cool, thanks for the fast feedback! im still thinking, cos banshee i deliberately put in cos my friends like to use weenie decks that combo and be total asses, especially against the nasty elves and smaller white combo weenies. i kept stromgald because i used to have cabal coffers in this deck but took it out through lack of blue mana the edicts arent actually alot, totallying at 9 creature killing cards (flashback chainers) and then totally crippling the opponent when banshee comes down racks are lovely but seem to lose effectiveness later, i originally had land destruction and rack comboed but since this deck doesnt have LD, hence no rack. will definitely consider putting in morehymn ritual glimpse and spectre. and yes the main idea is to control your first 3 or 4 turns completely with creature destruction as well as well placed duress + tourachs, and mill you to death with twincasted / miraried glimpse / traumatize. will most likely consider taking out "psychic drain"