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Revolt is an interesting mechanic from Aether Revolt that I think could be more abused in modern than it already is. This deck has a lot of revolt synergies but the main synergy of this deck is with greenbelt rampager and genesis chamber. Everything else is meant to be finishers with the main synergy, such as gonti's machinations in order to dump all the energy we get from greenbelt rampager, or to disrupt our opponent's plan, discard and removal. I haven't gotten to play test this deck yet but it seems like it would be at least decent in a competitive setting or a fun casual deck to take to a modern FNM.
Set up the synergy between greenbelt rampager and genesis chamber or gonti's machinations and go wide with tokens or drain your opponent to death. Disrupt your opponent when necessary and have fun making an army of myrs. As I said previously this deck hasn't been play tested yet and needs some work, especially in the side board, but I think it has a lot of potential to be fun.
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NOTE: Set by owner when deck was made.