Indirect Infect

by nimander on 10 March 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (6)

Artifacts (3)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

gives pingers and other creatures that deal non-combat damage to players infect.
good combos:
Spikeshot elder + grafted exoskeleton/tainted strike/heavy arbalest
cosi's ravager/cunning sparkmage + Phyresis/tainted strike
plague myr + heavy arbalest as a finisher

Deck Tags

  • Combo

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,632 times.

Mana Curve

Mana Symbol Occurrence

008220

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Indirect Infect

i like it, but you should try livewire lash. it's really quick with infect.

0
Posted 10 March 2011 at 17:48

Permalink

I thought about it, but I think it could be too slow and situational for this deck

0
Posted 10 March 2011 at 18:00

Permalink

I agree, Livewire Lash is more for pump decks, this is a ping deck

How about Dragonskull Summit? Could help land fix a lil' bit.

0
Posted 10 March 2011 at 18:35

Permalink

more mana fixing is always good, thanks for the tip

0
Posted 10 March 2011 at 18:42

Permalink

I like the idea... Been trying to come up with a good infect pinger deck for a while. It's just SLOW and this is no exception... You've got a LOT of mana intensive cards in here.

Get rid of Vector Asp... Why bother paying 1 black to give a creature infect every turn when you can just play a necropede/ichorclaw myr/plague myr and have it have infect all the time? Plague Myr has the added bonus of giving you some much needed mana ramp.

Same problem with Heavy Arbalest... You play a creature turn 2, Arbalest turn 3, equip turn 4 and tap... Now what have you achieved? 9 mana for 2 damage and a creature that doesn't untap and is now useless.

And again, same problem with Brimstone Mage. Play it turn 3, Level up turn 4 and tap... for 1 infect damage. 7 mana for one infect damage... on a creature that can be removed with EVERY type of removal or even a simple Lightning Bolt.

Based on how much mana you NEED to make a deck like this work you should add more lands and fetch lands, making Cosi's Ravager is a good idea. Instead of Brimstone Mage consider Prodigal Pyromancer. I REALLY like the Spikeshot/Exoskeleton combo in here... Maybe try something like Claws of Valakut to boost his power even further, or consider putting the Heavy Arbalest on him (since he doesn't need to tap to use his ability)?

And drop the Arbalest and add some equipment that gives your pingers deathtouch (basilisk collar)... Tap to destroy target creature? Yes, please!

Sorry with all the negativity there in the beginning.. I really like the idea you have here and I wanna see it work. I'm also very impressed that you kept it standard legal. Good work! Keep it up, I hope to see this deck become good :-)

If you want, come check out my pinger decks... I've got a few, so just search around and take a look :-)

0
Posted 10 March 2011 at 18:47

Permalink

the plague myr rather than vector asp was a good call. I see the arbalests as being a finisher, i equip them to a creature with infect (like the plague myr) and then when I get my opp. to 8 (or 6 if i've got two out) i finish them off.

claws of valakut and the basilisk collar might be good sideboard cards, but atm im trying to keep the cost of this deck down insofar as it's possible

0
Posted 11 March 2011 at 04:20

Permalink

You shouldn't be equipping the Arbalest until you need to use it... It's "does not untap" ability still applies.

And why bother running Arbalest as a finisher when there are cheaper or stronger ways?

Arbalest on Plague Myr.... 3 mana + 2 mana + 4 mana and tap = 2 damage, 9 mana, and your creature is permanently tapped. If they prevent the damage you just wasted 7 mana on making one of your creatures (that probably cost you 2 mana on top of that) useless.

Spikeshot Elder with Tainted Strike and his ability... 3 mana + 1 mana + 3 mana = 2 damage, 7 mana, and your creature is now free to attack, possibly dealing another 2 damage for a total of 4... and you can do it again next turn.

Add Claws of Valakut to the above mentioned scenario (assuming you have ONLY have the minimum of 2 mountains in play): 3 + 1 + 3 + 3 = 4 damage, 10 mana (only 1 more than the Arbalest), attack for a potential total of 8 damage... 10 damage if you have 3 mountains out. Or instead of the Claws you could use Bull Rush, Goblin War Paint, Thunder Strike, Unholy Strength, Vampire's Bite, or Virulent Swipe... That'd be cheaper.

0
Posted 11 March 2011 at 19:43

Permalink

you make some good points, heavy arbalest is a bit wasteful, and claws of valakut would make spikeshot elder pretty badass..

0
Posted 12 March 2011 at 17:54

Permalink

heavy arbalest is the most retarded idea for infect. if anything use a sylvok lifestaff. lol.

0
Posted 27 March 2011 at 16:23

Permalink

i had a blue/black infect deck that pinged for awhile and it was really slow, as mentioned above. definitely a lot of fun though when it worked. i was using viridian longbow, hermetic studies, and psionic gifts so my infect creatures could ping, then using pemmin's aura and freed from the real to untap them so i could ping multiple times a turn. i've since put red in my deck and i'm doing something more similar to this deck but i haven't played it yet. glad to see someone else trying to build this deck though, it's really cool.

0
Posted 27 March 2011 at 18:00

Permalink