seems like you have no other reason to run artifact lads besides ravager, you might want to change those to normal basic lands so for example you wont be whiped totally by pernicious deed and Engineered explosives.
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I wont denyt that mycosynth Golem is a good creature, but it's a tad too slow for this deck as, I plan on turn 3-4 kill. top-decking him would not be so cool as I have emptied my hand when I could cast him
Leaves me wondering, what you need the crypts for?
straight forward but subtle, I like it
Looks pretty nice, I've allways wanted to make merfolk mill-control, try adding forced fruition
perhaps that 1U kor artificer for reliable way of finding the artifact, also 2BB tutor might be what you need.
why not add normal polymorph also?
thanks, nice idea
dice rolling "number" the legal targets and roll away
last time I checked mountains produce red mana :D