Adaptive Goblins

by nikcook on 31 March 2015

Main Deck (77 cards)

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How to Play

Like any goblin deck, it begins with an effort to get as many goblins out there as you can. (Festering Goblin, Frogtosser, Krenko's Command, Hordeling Outburst and Frenzied Goblin). I have a lot of sorceries and instants to kill off my opponents creatures until I can get one of my main strategies going. I also block a lot with weaklings, since I have the confidence that I have more creatures than my opponent.

There are a few different strategies to focus on, which I base on what my opponent is up to and what I'm drawing. There are a few great goblin combos that I can get out with the help of my Goblin Matrons.

Krenko + Ogre Battledriver = instant hordes of 1/1s with +2/+0 and haste.

Krenko + Boggart Mob = hordes of 1/1s that spawn more 1/1s when they deal damage to players.

Wort + Gempalm Incinerator = every turn I can cycle Gempalm to destroy their defenses and draw more goblins, then bring it out from the graveyard next upkeep.

Wort + Beetleback Chief = Goblin Grenades and Bone Splinters can help me send the chiefs into the graveyard and play them again for the extra Goblin tokens. This is a pretty good defensive strategy, too.

Goblin King + Bazaar Trader = give goblins +1/+1 and mountainwalk, then tap BT to give the opponent a mountain for an unblockable army.

Grenzo + Brightstone Rituals = either buff Grenzo from the get-go, or use the extra mana to get more goblins out.

Sometimes the best thing to do is just try to get as many Kings and Mad Aunties out to buff the goblins I already have and not to do anything too clever and cute. Mad Auntie (tap to regenerate a goblin) also serves as an insurance policy for Krenko, Grenzo, and Wort.

Deck Tags

  • Goblin
  • Krenko
  • Creature-Based
  • Destruction

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0013510

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Adaptive Goblins

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