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Bunch of green stuff I threw together (because that is how I build all of my decks...)
First off I will explain all of the small combos this deck has and can pull off:Land search every turn+1/+1 counters every turnLand/Enchant/Artifact Destruction every turnDeathtouch SnipingDecent mana accel for Omnath (can soulbond for trample)Infinitely undying blocker (can soulbond for reach)A good hand you want to start off with is an arbor elf and some lands and preferably a low cost creature you can swing with early on or some early prep for a +1/+1 counter machine or undying blockage. If you need to you can try to cast Mwonvuli to search for hexproof reach deathtouch or trample, of which there are at least 1 of each of: Kessig Recluse(deathtouch + reach), Ambush Viper(flash + deathtouch), Primal Huntbeast(hexproof), or a Duskdale Wurm(trample). Yeva is a great pair that can allow you to to flash in your totally awesome 7/7 for blocking. To sum up this phase 1, get your mana accel and some blocking power perhaps. Holy crap you can destroy land every turn because you have your Roaring Primadoxes returning BOTH of your Acidic Slimes every upkeep, and you have your 14 forests out with your Fertile Ground for extra mana. Or you can get rid of their artifacts or enchantments. Or you can be buffing your primadoxes each turn with your timberland guides, swinging for +2 each turn. That's cool too, but the big game changer in here is Omnath, Locus of Mana. He gets really big really fast. If you can make him hexproof and perhaps only blockable by flyers or reachers, you can slay stuff left and right while keeping mana open for your fogs in case things go south. But it's hard when you have a 156/156 Omnath (why haven't you won yet?!). Except holy crap they have a death touch creature! Oh wait you have terrifying presence. You can take out their big guys with Prey Upon and maybe flash in an Ambush Viper to block like a boss.Anything else should be straightforward.
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