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Standard Legal, Mono Red Burn, focused mostly on spells.
This deck has been viewed 2,489 times.
You have wwaaaaaaaaaayyy too many one-ofs in this deck. Any card worth running is worth running four-of for consistency's sake, unless it is really expensive, or a legendary creature (but not planeswalkers, those tend to die quickly; run four of). For instance, why do you have 1 burst lightning? If you're going for mono red burn you need all the burn you can get. Also, generally Chandra Nalaar is better than Ablaze, unless your running a madness deck, which is really fun to play (but you won't win very often. :-P). Anyway, make your deck more consistent and you should be fine. Also, Check out my RU Eldrazi deck.
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Shapeshifter has deleted this comment.
Most of the 1-of's in this deck are there because I dont own enough to run 2 or 4. Also, I was building these without thinking about proxy cards, since I mostly play home games. This deck was supposed to be my travel deck, giving me the ability to go someplace, like a tourney or elsewhere, and be able to play without having to adjust for proxy rulings. (Tournaments especially) So far the deck runs quite well, and as mentioned below, Mono-Red burn really has to be fouled up to have a bad standing, so long as I can get creatures out quick, and get mana flowing nicely, along with my burn spells, Ive got no problems with 1-of's
Curve seems solid. I get the feeling you're gonna finish people off long before the bigger dragons come into play but they're cool enough that I don't think anyone'll notice. You could probably afford to drop down to 22 lands considering you're single color, maybe put in a couple goblin bushwhacker's in their stead. Or perhaps searing blaze since its also a simple enough efficient burn spell. TBH Pure red burn is one of those things that you'd probably have to actively work at to screw up.