Magnifying Glass (control/burn..

by NightmareVampire on 25 January 2010

Main Deck (64 cards)

Creatures (4)


Sorceries (4)


Enchantments (4)


Land (24)

Sideboard (15 cards)

Sorceries (12)

Instants (3)

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Deck Description

Twincast and Pyromancer Ascension help multiply damage spells you cast.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,324 times.

Mana Curve

Mana Symbol Occurrence

0280200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Magnifying Glass (control/burn)

You're the best friend of my mill deck game tow, I'd side in some Telemin performances just for you. And I love twincast myself

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Posted 25 January 2010 at 19:48

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lol

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Posted 25 January 2010 at 19:54

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Well I would add Ball Lightning after the first game, but yeah, this deck would be screwed. Remind me to avoid tourneys that you go to...

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Posted 25 January 2010 at 19:55

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Though my mill would help pyromancer's go off quicker... but i don't think you'd get the damage through. Lucky for you, no one run mill. so +1

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Posted 25 January 2010 at 20:04

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haha thanks. i actually have seen a guy running a standard mill at FNM. he would have crushed this deck

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Posted 25 January 2010 at 20:20

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Very nice use of pyromancer ascension. I think this is the best use of it ive seen. And twincast goes hand and hand with it.

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Posted 25 January 2010 at 20:31

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thanks usafcowboy

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Posted 25 January 2010 at 20:44

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oh, i forgot to mention in my Deck Info that I put Twitch in there because it is being re-released in Worldwake and so it will be Standard soon

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Posted 25 January 2010 at 20:45

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Yeah, not too bad. I've seen waaay worse and I like how there is multiple copies not just the first copy. Because you're running red/blue I'd throw in some Swerve. It's the best Blue/Red spell EVER. and Since Twincast is so important to this deck, bump it up to 4. Definetly add creatures and not ones that go away after a turn. You need some consistency in here. Put in those and it will see some play and maybe even win. Although I'd have to say that Boros Bushwhacker and Naya Zoo and Lightsaber would kick its ass. Nice though. +1

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Posted 25 January 2010 at 22:44

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Also add some Scalding Tarns, I know you have no landfall but hear me out. For each one of those you run, you search out whatever color you need and thin the deck, therefore making it more likely to hit what you need. Also think about tome Scour to help get things in your grave. I do like it though, maybe we need to play this against my mill?

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Posted 25 January 2010 at 23:48

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Thanks for the input guys, I do appreciate it.

Zeus, I originally had Twincast at 4 and then dropped it to 2... I am trying to remember why I did that, but since I can't seem to come up with a reason I will bump it back to 4. Swerve is always an option and I think I might start with it Sideboarded (traded for Twitch). I def. agree about adding creatures... Any opinion on what to add? I was thinking quick-drop small flying chump blockers. Any opinion on that would be greatly appreciated.

kaim, I think that I would hold of on Scalding Tarns until I played this deck out multiple times to see how my lands came out, but that's def a good point. I don't think I would use tome scour unless I added more total cards to the deck... I would be afraid it would hurt more than help.

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Posted 26 January 2010 at 08:24

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Maybe I can add Sage Owl as a blocker? 2 casting cost, 1/1 Flying as a blocking chump that allows me to re-arrange the top 4 cards of my library.... might be helpful.... Thoughts?

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Posted 26 January 2010 at 09:00

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Edited to include some creatures and some other burn spells.

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Posted 31 January 2010 at 17:57

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