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Based around the imprint ability of Myr Welder. All but one of the artifacts in this deck are designed to be imprinted on Myr Welder at some stage. The lands either give more than 1 colourless mana or become a creature.
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Well the Golem Foundry, Golem's Heart and Heavy Arbalest aren't going to do anything if imprinted. Gust-Skimmer and Soliton seem like wastes, you don't have blue mana except from Mox Opal, and those creatures are pretty bad. Myr turbine is also going to be of limited use without a few more Myr cards. You need a more focused strategy. Right now you have mill cards just thrown in there. You could run dedicated mill with 4 Grindlocks and 4 Decimator webs, which your Welders can imprint when they get bombed. You would still need counterspells, hedron crabs, islands etc. to make that work, but you would be working to a goal rather than the hobcobble that is your current deck. We are all very excited about Myr Welder, but just imprinting stuff with it doesn't win games.
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