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The Idea of this Deck is to win by Swinging with a hard to block HUGE Creature that is Powered by Mill like [[Consuming Aberration]] or [[Bonehoard]]. This is the main Win-Condition. There also is a small Combo with [[Mindcrank]] and [[Duskmantle Guildmage]] but this is a Secondary WinCon.The Frame arount these Game Ending Creatures is a Mill and Control build. There are enough Counters, Board wipes and Removal Spells to deal with most Problems quickly. Milling Takes a terciary role due to is only Powering up our creatures and not winning the game per se. The rest of the Deck are Carddraw, Ramp and Evasion for out beaters.Note: This deck can easily become a Combo deck. This is not the case at the current moment but the option is defenitly open. I suggest putting in: [[Fleet Swalower]], [[Traumatize]], [[Keening Stone]], [[Bloodchief Ascension]], [[Fraying Sanity]] and as many Tutors as Possible. Taking out the old Win-Condition ([[Sewer Nemesis]] for Example) and maybe Changing the Commander to [[Phenax, God of Deception]] to reliably be able to mill at least one Card.
This Decks start of Slow. Start by Milling your opponent and Controling early threats. Set up your Ramp and Carddraw as well as any repeatable Effect.When you see a Window, go for a (hopefully) Surprise Attack dealing Massive damage. This deck defenitly can close games out of nowhere.
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NOTE: Set by owner when deck was made.