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Old version had a good strategy, but i didn't take the time to make sure I had everything right, so it had obvious errors. This is corrected version, please add if I missed anything.
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the deck is good but there are some things i suggest that would probably make the deck a little better while keeping the whole undying plot if that's what u wish. it would probably be best to drop rakdos(both creature and the burn spell) down to 2 in favor of bump in the night. putting in bump in the knight would also help out rakdos and cryptborn horror. 1 other thing i suggest is evening out the swamps and mountains and replacing hellrider with geralfs messenger. the ash zealots and vexing devils are really good too. but u should probably replace the ash zealots with butcher ghoul. btw im not sure if its butcher ghoul or butchering ghoul but u get the point. also maybe consider taking out the cryptborn horrors for blood artists. keep in mind that my suggestions are only if u are making this deck strictly an undying deck.
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Not designed to be an undying deck. The strongest decks right now are G/B/R midrange and W/B/G unburial rites. As mentioned above, I'm building a deck for each RTR guild. Currently, RDW or Rakdos decks aren't able to kill before the above decks play a thragtusk or angel(couple that are interchangeable here).This deck uses Rakdos to be able keep going strong after that happens. However looking back on it(built this deck late last night in a hurry cause i promised a buddy i would post one of my guild decks each day) I do see a few changes necessary.
lol i spelled night with a k :P