Beautiful deck man, very nice. Im not a beast at control decks but yours seems pretty stable.
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Haha. Nice
You need 24 land and/or creatures that produce mana. Heres some advice for all of your decks: * most decks will use 20-24 lands that produce mana. Never more never less. * mana curve looks good for this deck, as it should peak at 2-3. * always 60 cards in your deck * avoid singles of cards * use multiples of the best cards. * dont use cards unless they're truly needed. This means just because its a good card, dont just throw it in if it doesnt fit the rest of your deck. * try to pick out a couple win conditions and focus on them. These are the basics of deck building, as such there are exceptions, but these are normal. Take a look at some of my decks to get a sence of what i mean. You can also look at other experienced people's deck like 'surewhynot'.
Also some cards to give your artifacts hexproof or shroud would be nice.
This is a cool deck, very creative. Looks quick, too.
Glad you liked it.
Myrs would be better, lower cost plus other things to power them up. Also Gideon's Lawkeeper to force tap Karona during opponent's turn.
Right, i can't think of a way to prevent control changing of Karona while not taking away her other ability or while taking 15+ turns to use. I'll let you know if i find anything.
Defang on Karona would prevent her damage while still being able to attack and boost your other attacking creatures.
Temple of the False God and do Golems, you can use all land without fear of stall. Composite golem and multiple heartless summonings would be good. Also the artificers from New Phyrexia might be an option.