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Optimal play is either Greif and ephemerate or undying evil. Evoke grief, look at the opponents hand and discard anything they could do on turn 1. Then use either ephemerate or undying evil to keep Grief from dying and take a second card from the opponent. If possible try and use the 2 discards from your opponent and the instant in your graveyard to have 3 card types in the graveyard for Tarmogoyf on turn 2. Bonus 4th card type if you used a fetch land turn 1 or 2. Use Solitude, vindicate, damnn to keep the opponents board state down and swing with 4/3 grief and 4/5 tarmogoyf
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NOTE: Set by owner when deck was made.
You wanna add endurance to that in the sideboard ;)
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There's not a lot of green cards to use the evoke on endurance and the double green cost is a bit high for the deck to hard cast. Why do you recommend endurance?
As modern is rather graveyard centric, you want something that can deal with a dredge deck in the sideboard. Endurance fits your plan of blinking etb creatures. So i just figured it would make sense. You points of criticism to that suggestion are valid though :)
Thanks for the advice. im new to modern so im still getting used to the meta. Im worried that by removing their entire graveyard would be detrimental to the decks end game (Tarmogoyf). How effective is surgical extraction against modern dredge decks? Im debating adding it to remove difficult combo pieces but i think it might do well to get rid of problematic dredge cards.