Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
A druid-themed deck that focuses on mana ramping. Play some of your mana-accelerating druids, and then drop a Gilt-Leaf Archdruid. He'll refresh your hand as you play druids, allowing you to play more, until you can activate his incredible ability to steal your opponent's lands. You'll have lots more mana to play with, and your opponent will be crippled. Once you've got all of this mana, you can spend it on a gigantic Protean Hydra or Chameleon Colossus, or use all of your land to fuel Molimo or Jolrael for a final game-winning attack. Or, if that doesn't work, you can always use Garruk to overrun your opponent with all those druids that you're putting on the field, because beating someone down with Llanowar Elves never gets old. Scute Mob is sideboarded for whenever I feel like putting it in, against a slow deck, a deck without much creature removal, or just on a whim. This deck is very good at getting land for Scute Mob's effect to go off. Timbermaw Larva and Howl of the Night Pack are included against heavily green decks. When you combine your own Forests with all of your opponent's, you get to swing with a giant Larva or swarm the field with Wolves. Helix Pinnacle is great counter to Fog Mill and other slow control decks. Because of the huge mana ramp, you'll usually win with the Pinnacle before your opponent can mill you out. This deck has it's problems, mainly against decks that run lots of burn and board-wipe that won't let you amass your druids. Frankly, I don't see how I can fix this without drastically changing the deck, but I'm open to suggestions. This deck is absolutely devastating against slower decks, however. If your opponent plays cautiously or just takes a bad opening hand, they'll get their lands taken after a few turn, and very few decks can recover from that. If you activate Gilt-Leaf Archdruid every turn, you'll prevent your opponent from doing much of anything, although you'll have to watch out for a Path to Exile or Lightning Bolt getting rid of it and spoiling your fun.
This deck has been viewed 744 times.