Leave flashfreeze in the sideboard, as it's useless if your opponent isn't using green or red. You shouldn't need Kabira Crossroads; if you play right your opponent shouldn't be able to hurt you so life gain probably won't be important. For the same reason, you should take out the Sunspring Expeditions. Maybe replace them with Luminarch Ascension for an alternate win condition? Finally, add in a Reliquary Tower or two. You're going to be drawing a lot of cards, too, and you don't want to have to throw them away at the end of your turn.
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I think you should definitely run 4 Fogs, you should obviously be attacking with your unblockable creatures every turn and you'll need something for defense. Also, if you have the money, swap the Llanowars for Noble Hierarchs, unblockable and exalted are a cool combination.
I also don't see the point of Tarn/Mesa. Thinning your deck? But in a deck with so few lands, it seems like you'd mostly just be hurting yourself with them. I'd replace them with Mountains. Or maybe Teetering Peaks? Would Teetering Peaks' effect happen if Magus of the Moon is in play? I'm not sure. Also, work on a sideboard, if only to have something to swap for Magus of the Moon in the event that you face a deck without nonbasic lands, where it becomes a vanilla 2/2 for 3 mana. I know there's a card that lets you imprint an instant or sorcery and then play it every turn, it goes great with Lightning Bolt, but I can't for the life of me remember it's name. Maybe if someone else can you could consider it? It would let you recycle one of your burn spells and provide fodder for Shrapnel Blast.
You have quite the wallet, Cheddarbob. As for my suggestions, I think you should swap out the Noble Hierarchs for Birds of Paradise, since you don't really need exalted for this deck and the Birds cover all three of the colors you need. Other than that, maybe take out the Borderland Rangers to round out your playsets of Lightning Bolt and Path to Exile; you're not running that many basic lands to begin with and Arid Mesa will want to search for some of them. You might also want to take out one or two of the Mesas, since you're not using Landfall and there aren't many lands to search for, but I guess that's for you to determine after you've done some playtesting. Overall a great deck, nice job.
I agree that you should go with either Teetering Peaks or Valkut, but I think a playset of Plated Geopede is a good idea. If anything, take out a couple of Tuktuk Grunts. Consider running Zektar Shrine Expedition or Elemental Appeal.
Your mana base could use a little work. Take out Arcane Sanctum, Savage lands, and Grixis Panorama, replace them with 4 Akoum Refuge and 4 Jwar Isle refuge (or maybe Dragonskull Summit and Drowned Catacombs if you up your basic land count). You should also consider running Bituminous maindeck. Also, get rid of the Grixis Sojourners, they're very rarely useful. Other than that, good job, I might end up building a Grixis deck similar to this one soon.
Have you considered Voracious Dragon? It would work well as a finisher.
Since your only lands are plains, I would suggest you use Armored Ascension. It's an awesome card in a mono-white deck and it's won me a ton of games. Plus, it's cheap. Knight of Meadowgrain and Cloudgoat Ranger are also good options; they're tournament-level cards but still pretty cheap. Now that Lorwyn has rotated out of standard, it shouldn't be too hard for you to get your hands on some.
I agree. Use either Martial Coup or Day of Judgment, but not both. You don't really need fight to the death, let alone four of them. I would put in some Harm's Ways and swap out Terramorphic for Arid Mesa, if you have the cash.
Tribal, tokens, and control? Nice! I would suggest that you get rid of Mind Spring. There's better draw cards out there, like Divination You might even want to run Merfolk Looter, it gets you draws, and dumping stuff in your grave isn't so bad when you can bring them back with Soul Manipulation or tokenize them with Cemetary Reaper. Also, you should fix your lands a bit, preferably with a playset of Drowned Catacombs, but if those are too expensive for you, you could run Jwar Isle Refuge, which is a Zendikar uncommon and pretty cheap. In a two-color deck with no landfall, it's much better than Terramorphic Expanse. Also, because Soul Manipulation and Essence Scatter both only hit creatures, I would suggest running Negate/Spell Pierce instead of Essence Scatter (or at least in place of a few of them). If you don't feel that they're necessary, you can just sideboard them for decks with a high non-creature count. Also, sideboard Flashfreeze in case of a red/green deck. Finally, you could sideboard Zombie Outlander to make room for Grixis Grimblade or Dregscape Zombie, unless of course you're facing green.
Take out the Slavedrivers and Infectious horrors for two more Death Barons and a playset of Deathbringer Thoctar; they combo great together.
I disagree; I think two Ajanis is fine and you should leave O Ring main deck, but I guess it's up to you to decide after you've done some playtesting. But you definitely need to fix your mana better, maybe a playset of Rugged Prairies?
Not really, i knew I was going for R/W from the start. Not only is it my favorite color combination, but it's my school colors... And our mascot is a goat.
I didn't copy it, but it did kind of inspire this. I'd been kicking around the idea of a goat deck for a bit and when I saw your deck posted I decided to check it out. They're similar, but there are a few differences, such as Reveillark and more life gain cards.
It was all just cards I had lying around; I assumed that most people who've been playing in the Alara block would already have some or most of this stuff.
This deck (like pretty much every token deck) could really use Doubling Season and Rhys the Redeemed.
Definitely put in Captain of the Watch. I think you should put White Knight in the sideboard for them and leave Soul Warden in. Also, I think you could replace two Rhox Pikemasters with two more Armored Ascensions.
I agree, you should run four Colossi. It's not like they're legendary or anything.
You can probably do without Terramorphic Expanse seeing as you have 4 Jungle Shrines. Put in 2 forests, a plains, and a mountain instead. Also, you can get away with playing either Trace of Abundance or Rampant Growth. You probably don't need both. I would go with Trace, but that's just my preference. Spellbreaker Behemoth should probably go in the sideboard; it's great against control decks, but you have Mycoid Shepherd and Cliffrunner to fill up your four-drop slots, and their effects will come in handy more often. Taking out the Rampant Growths and siding the Spellbreakers leaves you with 50 cards, so you have space to put in a few of the cards you were talking about. Behemoth Sledge should definitely be in there, as well as Colossal Might. Pump and trample damage is great. Lightning Bolt is very versatile, and Banefire is a powerful finisher. None of your own creatures will die to Fallout (except the Nacatl if you don't have your basic lands out), but I think you should put Fallout in the sideboard in case you end up facing a weenie/rush deck. I would put in 2x Behemoth Sledge, 2x Banefire, 3x Lightning Bolt, and 3x Colossal Might. This is all just my opinion, but I think it will work for you. I run a very similar deck and love it.
You could modify it a bit to be an anti-Esper deck, I guess. Add Mold Adder and Great Sable Stag, maybe Nacatl Savage (pretty much the same thing as Tel-Jilad Soldier) and Naturalize.
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