Kuldotha Red

by nickelleon on 25 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (4)


Planeswalkers (2)

Artifacts (3)


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Deck Description

A explosively fast red deck focused around swarming, battlecry and haste creatures.

Nuts Draw: Kuldotha Rebirth, Sphere of the Suns, Mountain, Mountain, Goblin Guide, Signal Pest, Goblin Bushwhacker, drawing into a mountain and burn. Turn 3 kill.

Plan A: Kuldotha Rebirth + Goblin Bushwhacker + Signal Pest
Plan B: Kuldotha Rebirth + Goblin Cheiftain
Plan C: Kuldotha Rebirth, Hero next turn

Play Strategy
Its not enough to attack for 8 with a rebirth and bushwhacker anymore, we need to attack with a signal pest as well, coming in for 13. We need to focus on attacking for game.. always. Kuldotha loses to no fuel, and the easiest way to get to empty is by dumping your hand for mediocre plays. This demands a shift in how the deck is played, and how it is built.

To play around all the removal I experienced, I realized there was nothing better than casting 4-6 spells on turn 4, and attacking for game, when nothing but land drops happened turns 1-3. This deck's strategy is built around this thought process. I tried to make my artifact selection immune, resilient or too fast for creture removal. In the early turns, you should focus on getting a small attrition clock on your opponent (goblin guide is great for this), and setting up for a lethal swing. You should never play more than 2 creatures at a time so the opponents mass removal is never as good, unless of course you are attacking for the win. The 2 creatures I want on the board are myr sire and wardriver, and then I want to rebirth, signal pest and bushwhack for lethal the next turn.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 891 times.

Mana Curve

Mana Symbol Occurrence

000360

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kuldotha Red

On 2/23/11, I went 3-0-1 at a local tournament using this deck. After the tournament, I decided to drop 1 elemental appeal for 1 lightning bolt.

round 1 was uw control with white sun's zenith as a win condition. won 2-1 against him
round 2 was boros, but the opponent was new to the deck. won 2-0 against him
round 3 was valakut. nice try, but I play around your sorcery removal. won 2-0 against him
round 4 was uw control. my opponent stalled on purpose (didnt even realize he admitted it) so we had to draw on game 3. 1-1-1 against him

0
Posted 25 February 2011 at 12:25

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