The owner of this deck hasn't added a sideboard, they probably should...
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BEEN WORKING ON THIS DECK FOR A WHILE NOW, LOTS OF TRADING AND DRAFTING TO BRING ALL THE PIECES TOGETHER, I HAVE PLAYED IT AT SEVERAL FNM AND FINISHED TOP 3 FOR 3 WEEKS STRAIGHT, LOTS OF REMOVAL AND BIG SPELLS MAKES FOR A FUN DECK
WELL THERE IS PLENTY OF 1 AND 2 REMOVAL SPELLS TO GET YOU TO TURN 3 WHERE YOU MOST LIKELY PLAY A RECKONER THEN YOU CAN FOLLOW UP WITH SUBLIME AND SWING FOR 5 WITH THE RECKONER OR I WOULD RATHER THROW OUT A NIGHTHAWK CAUSE HE IS JUST AN A-HOLE THAT EVERYONE HATES, THEN TURN 5 ITS OFF TO THE AIR WITH HELLKITE, OBZEDOT OR A NICE CURSE OF BLOODLETTING OR EQUISTIE BLOOD FOR LOTS OF LIFE GAIN, ONCE THE TRAIN PICKS UP SPEED THERE IS NO STOPPING IT!!!!!!!!!
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22 lands with this curve tells me all of your losses probably came when you got screwed on mana Your avg CMC is sitting around 3.4 and your average land draw per game is prolly about 7. This means you have two or three turns a game where you are playing no spells which is still a little on the inefficient side. I think if you could lower your avg CMC or raise your lands per game you may have an even better finish. Good concept.Remember, the"professionals" spend hours and hours a day play-testing their decks so that they can play a spell per turn, and that that spell will have impact and synergize throughout the match.
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