the final countdown

by nicaetinismo on 01 August 2009

Main Deck (5 cards)

Artifacts (5)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

countdown to your win!!


(no this is not the whole deck, just a combo)

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for the final countdown

Ok, nice combo but won't it take quite a while to get 20 charge counters on Darksteel Reactor? Where's the other 55 cards?

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Posted 01 August 2009 at 01:24

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Sorry, I've just realised this is probably meant to be part of a larger deck, my bad lol

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Posted 01 August 2009 at 01:27

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ya, also, the energy chambers would add 4 more counters each turn (in addition to the one each turn from the card itself), meaning that it would only take 4 turns to win

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Posted 01 August 2009 at 01:32

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Yeah dude, you could easily loose in 20 turns if you are against a lethal opponent. And it takes 4 mana already so it would take at least 22 turns for you to win. (20+2 Because you need to summon up 4 mana first. I don't know if you can do 4 mana in the first two turns.) And I'm not sure how Energy Changer is a Combo with Darksteel Reactor. They are just two cards who happen to be artifacts. One doesn't benefit the other actively.

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Posted 01 August 2009 at 08:14

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Yeah dude, you could easily loose in 20 turns if you are against a lethal opponent. And it takes 4 mana already so it would take at least 22 turns for you to win. (20+2 Because you need to summon up 4 mana first. I don't know if you can do 4 mana in the first two turns.) And I'm not sure how Energy Changer is a Combo with Darksteel Reactor. They are just two cards who happen to be artifacts. One doesn't benefit the other actively.

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Posted 01 August 2009 at 08:14

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you would use energy chamber to put the charge counters on darksteel reactor- helping you get the 20 charge counters faster

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Posted 01 August 2009 at 12:16

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if you read energy chamber- it allows you to put a charge counter on a non-creature artifact, thus you can put a charge counter on darksteel reactor

also, you can use the card doubling season, allowing you to put double the counters on it in one turn, allowing you to win in as little as two turns after it is played

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Posted 01 August 2009 at 14:56

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