if you read energy chamber- it allows you to put a charge counter on a non-creature artifact, thus you can put a charge counter on darksteel reactor also, you can use the card doubling season, allowing you to put double the counters on it in one turn, allowing you to win in as little as two turns after it is played
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ya, also, the energy chambers would add 4 more counters each turn (in addition to the one each turn from the card itself), meaning that it would only take 4 turns to win
funny.. the only things i thought about making this deck was... lots of artifacts (affinity) (+broodstar) then "how do i keep them alive?"
another card that could destroy this deck= haunting echoes