Standard mill deck/combo mill

by Nic0boy on 25 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (2)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I was going to make a dimir mill deck and then decided to add a splash of green for an amazing combo. Any help welcomed. Working on a side board

How to Play

Turn 1: land
Turn 2: land, doorkeeper or murmuring phantasm
Turn3: land, wall of frost, hover barrier, or mill cards
Turn 4: land, defenders or mill with doorkeeper
Turn 5: land, prophet of kruphix, mill door keeper, then on your opponents turn play phenax.
Turn 6: maybe land, jace, mill for a lot with Phenax's ability.

Deck Tags

  • Standard
  • Mill
  • Combo
  • BUG

Deck at a Glance

Social Stats

71
Likes

This deck has been viewed 7,060 times.

Mana Curve

Mana Symbol Occurrence

0401605

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard mill deck/combo mill

Interesting addition with kruphix, but due to having only 6 green mana generators, I would replace one of them

0
Posted 29 January 2014 at 02:38

Permalink

i'd have to agree. try 4 breeding pools and 4 temple of mystery. let us know how this works i dont have enough of the UG lands to try this so i wnet dimir.

0
Posted 29 January 2014 at 03:19

Permalink

Thank you ill add that in right now :)

0
Posted 29 January 2014 at 03:46

Permalink

as for sideboard try pithing needle, aetherize, crypt incursion and cyclonic rift.

0
Posted 29 January 2014 at 03:23

Permalink

Thank you :) those are all great side boards

0
Posted 29 January 2014 at 03:51

Permalink

Axebane guardian

0
Posted 29 January 2014 at 04:02

Permalink

I was thinking about him but I don't know how i feel about putting another green card in it. Do u think it would be worth it and what would I replace?

0
Posted 29 January 2014 at 04:10

Permalink

i would prefer sylvan caryatid instead of axebane guardian

0
Posted 30 January 2014 at 13:31

Permalink

Yeah but with Axebane I can get multiple manna rather then just 1

0
Posted 30 January 2014 at 13:50

Permalink

love the mill idea.

could you help me out with my white weenie deck.
http://www.mtgvault.com/cuznflick3r/decks/heroicly-enchanting/

0
Posted 29 January 2014 at 12:03

Permalink

Have you thought of using any jace's phantasm? They'll fill in the one mana cost creature, and later on count as 5/5 with flying for one mana.

0
Posted 29 January 2014 at 12:38

Permalink

This deck is only staying in standard. I can't go into anther legalty

0
Posted 29 January 2014 at 12:41

Permalink

this deck is rude, I like it! I would maybe add a traumatize or 2 for some extra OMPH

0
Posted 29 January 2014 at 16:42

Permalink

Yeah the only thing is with tramatize that's it's I feel like I can kill more with mind grind by then. But thanks alot :)

0
Posted 29 January 2014 at 16:49

Permalink

yea I like running both of themm I find it pretty solid because you may not always have the X mana for mind grind

0
Posted 29 January 2014 at 21:44

Permalink

traumatize cant win the game and for five mana you wanna spend it on something that can win. mind grind however can

1
Posted 31 January 2014 at 05:27

Permalink

good point comparing traumatize and mind grind it would have been my point to make

0
Posted 11 February 2014 at 17:19

Permalink

i really really like this deck. i am working on my own mill and kill deck and this gave me some really good additions. Thank you haha

1
Posted 30 January 2014 at 00:06

Permalink

No problem :)

0
Posted 30 January 2014 at 00:19

Permalink

Could someone tell me the difference of formats, I don't get how it works. And a way to not add green is murkfiend liege. It doesn't make flash, but if it really messes up the deck to have green, you should add it. :)

0
Posted 30 January 2014 at 01:24

Permalink

Standard is the last 2 blocks plus core set, right now it's return to Ravnica, gatecrash, dragon's maze, 2014, theros and born of the gods.
modern is from whenever they switched to the black border and forward.

0
Posted 30 January 2014 at 01:45

Permalink

Murkfiend is a modern card. This deck is only for standard tournaments

0
Posted 30 January 2014 at 02:10

Permalink

to bad this is standard. tree of redemption woukd be a nice addition to this

0
Posted 30 January 2014 at 04:27

Permalink

i had a similar idea awhile ago. i threw in door to nothingness as a funny alternate wincon from the axebane. i just also had something to untap him like savage surge i think, so you could tap him twice in a round and only need 5 defenders for activate the door.

0
Posted 30 January 2014 at 09:36

Permalink

Yeah door to nothingness isn't in standard anymore. And if I wanted to so that burst of strength would be a better card for it but that's a pretty good deck idea for modern or extended

0
Posted 30 January 2014 at 12:11

Permalink

i think a few draws would be good. Divination or Pilfered Plans sound like a good choice. Maybe this way you can remove for example 1 Phenax and 1 Mind Grind and Add 2 Pilfered Plans, so you can draw the remaining 3 more easily.

1
Posted 30 January 2014 at 13:34

Permalink

Yeah I'll try this. Thank u

0
Posted 30 January 2014 at 14:11

Permalink

I would love it if you could make a modern version of this deck. i like the idea of the deck but i like to play modern more then standard.
+1 Thumbs up!

0
Posted 30 January 2014 at 15:58

Permalink

I could and it would be a great deck but I play standard more but thank you anyways :)

0
Posted 30 January 2014 at 17:33

Permalink

I love this deck- wouldn't change a thing. Great work.

0
Posted 30 January 2014 at 17:14

Permalink

Thank you means alot :)

0
Posted 30 January 2014 at 17:35

Permalink

Consider dropping the Green in favor of more control cards instead. I'd make the following changes:

-1 Mind Grind (You don't need to rely on that as much as you might think if you have Phenax and a wall out)
-2 Axebane Guardians
-3 Prophet of Kruphix
-4 Doorkeeper
+4 Thoughtseize
+3 Dissolve OR Dispel OR mainboard negate OR Psychic Strike
+2 Hero's Downfall
+1 Pilfered Plans

Sideboard:
-2 Fate Unraveler (Why was it in anyway..?)
+2 Thassa, God of the Sea (tohave a 5/5 since your walls are virtually unkillable or can be protected with counterspells and you can hit 5 devotion on thassa)

0
Posted 30 January 2014 at 18:22

Permalink

Doing this would change my deck completely and I don't wan to do that. But thanks anyways

0
Posted 30 January 2014 at 20:36

Permalink

Fair point. As an afterthought though, think about Master Biomancers maybe... Give those walls some more toughness and ignore mind grinds maybe.

0
Posted 30 January 2014 at 20:47

Permalink

I'll consider it maybe thanks

0
Posted 30 January 2014 at 20:52

Permalink

So if you don't manage to pull a green source of land this deck isn't going to perform nearly as well as what it should. because of this i would go the extra mile and replace your 3 swamps with overgrown tombs just to be on the safe side. other thant that this deck looks awesome. If you have time and could check out my Jund deck that would be awesome! http://www.mtgvault.com/coolwip4865/decks/what-the-jund/

0
Posted 30 January 2014 at 19:44

Permalink

I would but It goes a little out of my budget. And thanks :)

0
Posted 30 January 2014 at 20:37

Permalink

ah that's reasonable. maybe golgari guildgates? just a thought

0
Posted 31 January 2014 at 16:43

Permalink

I just don't like how it comes in tapped without scry but if it dosnt work out when I use this deck I will thanks :)

0
Posted 31 January 2014 at 16:49

Permalink

I'm a big fan of discard deck. You should add the blue and black planes walker. The is because you will need a way to mess up the other guy's plan if you want to win using a deck like this. If you like playing competitive standard decks that have a non standard win condition check out this deck:
http://www.mtgvault.com/vines/decks/visionary/

0
Posted 31 January 2014 at 04:54

Permalink

id lose the cruphix and the defenders theyre too slow ive tried it you need a play set of mind grind and jace. run some removal maybe think about going straight control id stick with u/b or if you wanted three colors maybe esper or grixis either way drop the defenders they are way too slow.

1
Posted 31 January 2014 at 05:29

Permalink

That would change my deck completely and I don't want to do that

0
Posted 31 January 2014 at 12:02

Permalink

Hidden Strings would be fun to use if you have Phenax out. Tap all you creatures, then use Hidden Strings to untap 2 and do it again.

0
Posted 31 January 2014 at 13:11

Permalink

That's a nice card but I only really have 6 cards that I would cipher that ability

0
Posted 31 January 2014 at 16:50

Permalink

You don't need Crypt Incursion, cause if the oppo play from the graveyard you will not have that much time, better to use tormod's crypt!

0
Posted 01 February 2014 at 03:41

Permalink

What about Siren of the Silent Song?
You kill the oppo card advantage and make him discard, also with Prophet of Kruphix it's overkill each turn

0
Posted 01 February 2014 at 03:55

Permalink

This decks misses a clockwork librarian. XD

-1
Posted 03 February 2014 at 15:43

Permalink

What card is that?

0
Posted 03 February 2014 at 17:04

Permalink

A new card from concpiracy.
http://mythicspoiler.com/cpy/cards/cogworklibrarian.html

0
Posted 04 February 2014 at 17:46

Permalink

i would switch 1 murmuring phantasm and 1 doorkeeper fr 2 sylvan caryatids ( i know i have said it before, but i proxied my version of this deck and i found them useful) and maybe tower defense. I am not sure about that last one, i am still testing it.

0
Posted 03 February 2014 at 17:13

Permalink

I might consider that thank you

0
Posted 03 February 2014 at 17:17

Permalink

the only problem i see in this is if someone gets elixir opening hand.... i mean you have a way to kill him but as far as the milling it wouldnt work and with all the black removal and control chances of winning from attacking are less likely, maybe some artifact removal for sideboard most control decks run at least 1 elixir

1
Posted 04 February 2014 at 10:47

Permalink

Thank you alot I totally missed that

0
Posted 04 February 2014 at 12:43

Permalink

I told you that lol

0
Posted 04 February 2014 at 16:38

Permalink

Lol shut up dan

0
Posted 04 February 2014 at 17:14

Permalink

This deck looks very fun i just want to know if you have tryed it at FNM? and how it did because i am really considering making it since i only need about 5 of the cards to fully build it ((: and maybe in mine i might find a spot for a play set of ashioks? maybe but i like it alot!!!

0
Posted 04 February 2014 at 19:07

Permalink

I can't yet because born of the gods hasn't came out yet but soon I will :)

1
Posted 04 February 2014 at 21:26

Permalink

haha of course xDD i feel so dumb xD my bad haha looks fun tho and i shall try it soon((:

0
Posted 04 February 2014 at 21:45

Permalink

i also see you dropped a few mind grinds for ashiok another win con and very deadly!! i will definitaly try this!!

0
Posted 04 February 2014 at 21:47

Permalink

Yeah I love it. It has such nice abilitys to mill and get rid of their hand

0
Posted 11 February 2014 at 20:22

Permalink

Drop thassa, ashiok, and siren of the silent song for 2 more mind grinds 2 more jace and 3 wall of swords

0
Posted 04 February 2014 at 21:47

Permalink

Re-looking at this, add in triton tactics. Mill out a giant portion of the opponents deck with your walls, then play triton tactics to untap them, buff them (+0/+3), and mill for even more. Possibly a game ending move. The best part is that it costs only 1 mana, so you can easily cast multiples.

0
Posted 07 February 2014 at 06:19

Permalink

That sounds very good but what would you take out to add triton tactics?

0
Posted 07 February 2014 at 10:01

Permalink

Yeah that's wht I was gonna ask. I could put it in my side board but again what would I take out

0
Posted 07 February 2014 at 16:28

Permalink

I think the two negates are useless. there is no threat if you have just two counterspells in your deck. two triton tactics have more efect then two negates.

0
Posted 10 February 2014 at 15:10

Permalink

Good point ill do that

0
Posted 10 February 2014 at 17:27

Permalink

Well let me start by saying its good to see people trying to play with Mill Decks... I know that with the current Standard game flow you won't see many Mill decks pop up.... when I look at the deck you have there are two things that jump to my mind.

1. Holy crap this is an expensive deck and I may want to use my $250+ towards more then one competitive deck...

2. I surely hope the flow works out with your cards otherwise you are stuck/dead very quickly.

I am a large advocate for mill decks and really like the play of them and have had great success winning with my mill deck for very little cost comparatively to yours. I am typically not the guy that links a deck but this is the mill deck I currently play with and I have run appx 10-12 matches with it... I have not lost a round but I have gone 2-1 in a round... the key is to know what your opponent is playing and make the proper adjustments with your side board.

My most expensive card costs 5 mana... so I am able to function and function well on very little mana...

Let me know what you think.

http://www.mtgvault.com/rendamere/decks/blue-black-mill-std/

0
Posted 12 February 2014 at 23:00

Permalink

Black Oak of Odunos... Helps trigger silent song's inspired and can help kill enemy threats as defender...

0
Posted 03 March 2014 at 16:39

Permalink