Wolf Run Jund

by Nianque on 20 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (4)

Instants (7)


Artifacts (3)

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Deck Description

Green, Red, and Black for the ramp and support needed to pull out answers to threats and deploy threats of your own. I am unsure on the numbers because I do not have some of these cards (I have the important ones though), so I do not know how well it does against various match ups yet. It seems like it would do really well against most aggro decks and most control decks.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,782 times.

Mana Curve

Mana Symbol Occurrence

0013425

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolf Run Jund

deck looks fun but in my opinion running 3 color mana in this format is just too risky
with fetch lands cycling out, too many lands will come into play tapped. really slows you down at the bad time

but other than that it looks good. +1

have you thought about -2 Garruk Relentless for +2 Garruk Primal Hunter?
and since you are running black how about a Liliana in the sideboard?

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Posted 20 December 2011 at 07:27

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It's a ramp deck. I'm not TOO concerned with color fixing. Besides, all of the lands that I'm using will enter untapped. It's pretty much guaranteed. That's actually why I'm not using any of the Scars lands.

I'm still up in the ropes about planeswalkers for this deck. The thing I like about Garruk Relentless is it's decent at killing stuff and if you flip it... You have fricking deathtouch wolves and insane creature tutor.

I don't really like the new Liliana.

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Posted 20 December 2011 at 18:57

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Glissa doesn't seem too amazing here... Maybe just as a 1 of. Replace a copy with dungrove elder (I think that's it name)

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Posted 20 December 2011 at 21:32

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Glissa helps repel aggro and brings back Solemn Simulacrums and Wurmcoils. Dungrove Elder on the other hand... There are 6 forests in the deck. Dungrove Elder would wind up being a 3/3 or something and that's strictly worse than Glissa. If I want hexproof then that's what Thrun is for.

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Posted 20 December 2011 at 21:42

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Spudvadar has deleted this comment.

Posted 20 December 2011 at 21:34

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This is exactly such a good idea... Jund wolf run... will definitely make my own version of this.

I like this list, except there are a few things that I'd change.
Viridian emissary is kind of yesterday's news. I mean he's good, he's essentially a shock on a stick in the sense that no one wants to block him, but he'll rarely get you that land. In a deck like this, I'd be more concerned with actual mana acceleration rather than early damage.

having no beast withins is a bit too balls deep for me. I need to have at least some answers to non-creature threats.

I feel like glissa is really lack lustre here, I mean, sure she can bring back some artifacts, but she's almost too cute for the deck. and on the topic of artifacts, I don't think you need 4 solemn. 3 is usually where most people decide to cut off, but that's totally a preference thing.

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Posted 20 December 2011 at 22:55

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Glad you like it.

He's more a blocker to early threats (especially aggro)

No beast withins? I could have sword I added some... Sorry, I'll correct that immediately.

First strike and deathtouch seems like a good way to deal with aggro.

I don't actually have the solemns yet, so I haven't had the opportunity to test them out.

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Posted 20 December 2011 at 23:15

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Good decklist I think although it would probably not be too stable with the tri-color base. I really like the Olivia insert its a card I missed in my jund wolf run. There are some cards I'd throw in for more mana stability like birds or sphere of the suns. The deck I run is really good at gettng a stable multi color base going and stealing other peoples threats heres a link to the deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=271753

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Posted 26 December 2011 at 10:15

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Olivia is really solid in here, she really makes it work in my opinion. The mana to activate her abilities is ridiculously easy to a hold of.

I've debated Sphere of Suns because it would go well with Glissa, but the Emissaries make the early game much easier against aggro. I think I'll test both to see which work better...

Any other suggestions?

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Posted 26 December 2011 at 19:50

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Updated with more threats to make the deck much harder to deal with.

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Posted 16 February 2012 at 07:05

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