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This deck is base around 2/2 green wolf tokens. It is currently mostly elves with Master of the Wild Hunt in it. I figured out that Fable of Wolf and Owl is too slow for my deck so I need to find something to replace it. Also, my deck is strictly elves and shamans so that means I will not be adding Wolfbriar Elemental to it. I find that the card is too slow to help my deck and that it can only be used once anyways. Edit: Thank you all for your advice. I've added in more ramp than I originally had and switched some of the stuff out. Edit2: Somehow or another this deck got onto the upcoming list... Thank you all so much for your support! Edit3: Oh wow... I hadn't realized that this deck was as popular as it is... Thank you all for all of your suggestions and support! I am still trying to decide what to replace my wood elves with, Elvish Harbingers or Joraga Treespeakers. Edit4: Traded away my Garruk for stuff for my mono black infect deck. Edit5: Right now I can't decide what my optimum wolf to land build is right now if that makes sense. So... I will probably redo this at a later time as well.
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Needs mana elves: Llanowar Elves, Fyndhorn Elves, Arbor Elf, Priest of Titania, that sort of thing. Green has great (by which I mean cheap) mana acceleration. Use it.
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What would you recommend though? Straight acceleration like Llanowar elves or bringing out forests with stuff like Sylvan Ranger?
I personally like Elvish Archdruid, and considering the amount of elves you have he should work pretty well.
Rhys the redeemed can multiply your wolf tokens or make elf tokens for chump blockers or be used to champion. Bosk banneret can help you if you are using shamans. Also sound the call might be useful for wolf tokens
Rhys the Redeemed is worth looking into... how many should I put into my deck?
I would say 2
I just realized that Rhys is a bit more expensive than I thought... I might go with sound the call though.
Alright, first off, you have 7 elves that cost 3 and give you a forest. This is a lot slower than you think. I would really recommend taking them out for the mana elves such as Arbor/Llanowar. They will help speed up the deck much more. The next thing is that Fable of Wolf and Owl is a bit over-costed for what it does. I don't know where your budget range is, but if you could get a hold of a few Doubling Seasons in their place it would greatly aid you. Master of the Wild Hunt seems a bit slow to me, but perhaps with all the Wolfs you have his other ability will allow you to dominate the board...I dunno. Spidersilk Armor is a strange inclusion. It's a sideboard card at best, and unless your playgroup is plagued by flying-crazed players, it's unnecessary. Garruk is always good, but if you're only using him for his overrun ability then he's a waste. With 4 other overruns, he should be in the deck for other uses. If you threw in 2-3 Oran-Rief, the Vastwoods, he can untap them and make your wolves huge. You could also work with a combo of Khalni Heart Expedition and Cultivate for ramping as well as forest spewing to fuel your Howl of the Night Pack. If you include Oran-Riefs, you might consider using Bramblewood Paragon, as it will indirectly give the wolves trample. And, of course, Wolfbriar is always great. =] Hope that helps =]
Thank you a lot for the advice. It really helps. I've already spent quite a bit of money on this deck and trying to refrain from spending too much more so Oran-Rief, the Vastwoods is out. The main reason I had woodelves and farhaven else was that they were elves (synergy with wolfskull shaman) and they got me forests for howl of the nightpack. You're right though, it wasn't fast enough so I went with taking out farhaven elves to put in llanowar elves to speed it up some. Also added some forest fetching. But Arbor elves didn't really appeal to me so I decided against those.
I would suggest one current card. Sword of Body and Mind. 2/2 Wolf token for hitting the opponent and mill 10 cards for a fun bit. Really with the theme I don't know where to go other then that.
Thanks for the advice! Sadly... I'm trying to keep this deck at least semi-affordable... But yeah you're right. A wolf hitting you with an awesome sword like that for more wolves and milling would be great if I can find one.
I realized a few crucial flaws with Sword of Body and Mind... The main one being it would provide protection with Green which would prevent me from boosting my wolves.
Nope. Prot only protects against damage, blocking, and targeting. As long as you're using spells like overrun it still gets the pump.
Check out Elvish Harbinger. If you champion it with Wren's Run Packmaster then when it comes back into play, you get to use its ability again. Also it can tap for one mana of any color so it could replace Wood Elves.
Thank you for the advice, that seems like it will definitely improve this deck.
It turns out that I was a bit lacking in terms of money today... I'll get the Elvish Harbingers next time.
Joraga Treespeaker for mana fixing? Has the chance to buff other elves with mana gain? Or Elvish Archdruid even?
Right now I am stuck between using Joraga Treespeakers and Elvish Harbingers. They both produce mana but have additional abilities... I will most likely go with Joraga Treespeakers though because they are level-able.
Gaea's Cradle
I like it and it would help I'm sure... but I don't have any of those and it's a bit out of my budget range.. Brilliant suggestion though.
Holy crap, sorry dude I didnt even know how much the card is going for. I have four because i gain a collection of cards from a guy at work.
It's not a problem. I'll probably just use Elvish Harbingers or Joraga Treespeakers instead and that should speed this deck up even more. Gaea's Cradle and Doubling Season are two cards that while I would really like them... they are way out of my budget range.
poke! you can be front page :)
Thank you! It's nice to see people like this deck, :) Check out my other good ones as well.
Not sure where to fit it in, but this is a perfect deck for Leyline of Vitality. It's free in your opening hand, and all your wolves and elves each give you a free life.
It's nice but I am going to stick with mono green. I understand the rules with leylines, but there are other cards I would rather have.
I'm an idiot... I got that mixed up with Leyline of Sanctity...
I have a deck that i've been working on a really long time, Fenrir's Onslaught, that is very similar to this one. Scouting trek works much better than the expedition.
Wolfbriar Elemental works wonders with ramp.
The problem with Wolfbriar is I like cards that can continuously produce wolves and are elves/shamans to get wolves from Wolfskull Shaman. Howl of the Nightpack is the exception to this just because of the sheer number I am guaranteed.
Ok, I too suggest adding 2 Rhys the Redeemed. I use him in my elf token deck and to help pay for the ability to duplicate tokens, I use Heritage Druid. A friend runs a green and white wolf deck with Knighthood for first strike and Wren's Run Packmaster for deathtouch. He also uses Runed Stalactite to either turn a wolf into an elf to be championed by the Packmaster or to turn the Packmaster into a wolf to gain deathtouch :p
My biggest problem with him is he's a bit expensive. If I come across him, I will definitely add him.
what about sword of body and mind? i no it may be slow but it is helpful if anything sideboard it
I considered that, but a friend reminded me that it gives protection from green. That means no Deathtouch, no Overrun, no Beastmaster Ascension.
overrun is worldly
Protection means it cannot be Damaged, Enchanted, Blocked, or Targeted (D-E-B-T is a nice way to remember it). Overrun does not target, neither does Wren's Run for deathtouch or Beastmaster. All three are what is called global effects. If you were using something like Blanchwood Armor or Primal Bellow, protection would keep you from using those on the protected creature. If the card does not say target, than it doesn't target it.
Your deck may be too slow , I think You should reduce 1-2 Howl of the Nightpack reduce 1-2 Overrun 1 Beast Master ancestion Becuase it is useless if you still cannot produce a mass of wolfs And it will riun your game if there're too much of these stuffs on your oppening hands You will have 3-5 space to put in another interesting spells into your deck :) You may put in 2 - 3 Bird of Paradise. It help you much in 2nd and 3rd turn it may be Elvish pioneer to work with Cultivate :D
You may be right. But I like to think this deck was built around Howl of the Nightpack and Beastmaster's Ascension. It's actually fairly fast right now though, I'll have to experiment more later.
Protection only stops targeting so those abilities would still work
Oh... That's right! Thank you so much, I had forgotten that... I feel slightly less intelligent than before now... You're right so I should probably side board it.
I started making a White/Green Elf/Wolf EDH deck with Tolsimir Wolfblood. It was a terrible deck but it was kinda cool
A white/green wolf deck is on my list of decks to create...
What about using overrun? Cool deck. Please check my blightsteel deck
Sorry dont see that overrun, but whatabout using oran, vief the vast wood, so when you use howl of the night pack you tap oran vief the vastwood, then all of them give counters
Trust me, I really want to use Oran Vief, the Vastwood. But it (and others) are out of my budget range.
Apologies for the huge post..... My primary multiplayer deck is an extended format wolf deck (currently tweaked for a pentamagic format focus). Therre are somedifferences between these two: Your seems dedicated more towards huge numbers and getting pysical land out while mine is more about fast early game speed and mana ramp. Ill try to keep your concept in focus here. Wolf-skull Shaman is a good idea but with 20 elf cards you only have a 33% chance to drop a wolf each turn. That basically only an extra wolf every third turn. That percentage needs to be rsaised more to make him effective. I figure you have two options: 1) Add more means to thin the non-elves out of your deck. You might consider replace khalni heart expedition and Cultivate with Sylvan ranger and Civic Wayfinder. The downside is that your land drop speed is slowed somewhat (although I could make an argument about khalni) There are a bunch of advantages however: Both creatures are elves, which boosts your shaman ability proc to almost 50% (asumming you do a full 8 card swap) Second, the statistics of your openeing hand generally result in having no more than 2 land at the beginning of the game. Both these elves drop for 2 guaranteeing you can drop a thrid land turn 3. Your deck might also have a weakness to opponent builds involving high speed weenie decks (such as soldiers or goblins), these elevs can serve as chump blockers (your enhant and sorcery serve no additional purpose once used) they also benefit from your power boosting finshers........ I would personally replace llanowar with Joraga. The downside is that you waste your second turn pumping him up a level but the long term beneft is that once you finish leveling him you boost your avaialble mana pool dramatically (spawn a ton of wolves each turn with wren''s run packmaster) 2) Possible addition of scry (crystal Ball) Scry doing your upkeep pre daw (shaman abillty) to get the correct ability reveal as well as choose a preferable card draw. I would suggest Mul Daya Channeler here as a nice combo but as a $6 dollar rare I assume it would be out of your price range. Another Subject: Overrun + Beatsmaster Ascension. Dedicating 8 slots to your finishers seems a bit excessive, I would possibly drop down to six. The rationale: Im Assuming you generally dont do your pick attack prior to turn 5. This gives you a starting hand of 7 + 5 cards drawn = 12 . 60/12 = 5 If you have only five copies of these cards, you should have one of them (on average) by your fifth turn. I usually pad these things a bit to increase you "success" rate so make it 6 instead. I would base you desision on how frequent echnatment removal and counter spells are in your enviroment. Side Board: Spidersilk. Replace this with gravity well or Raking Canopy, eliminates the threat of flyers almost completely. Where are your naturalizes and other removal?
Gah i really need to remember to proof-read for typos before submitting.
Thank you tremendously for the advice. Much of what you say makes sense. I personally have never taken the time to try and figure out proper ratios for my decks so many things are probably off in terms of optimum drawing. Wolf-Skull Shaman is definitely a little slow right now so you're right about the elves. That makes sense. Problem is, 2 of my friends play with counter/partial counter decks, and 2 more play green with naturalize. Most of the cards in my sideboard I actually don't have right now other than Spidersilk Armor so until I can get better anti-flying, I'll stick with those. I actually don't have any naturalizes since I usually play black so I traded them away... I'll have to get some.
I'm just looking at this and keep thinking about 2 cards: Turntimber Ranger and Harabaz Druid. That's Wolves and Mana right there. :D On a side note, I would appreciate some comments on my white Allies deck. :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=122524
I like the new Overrun better than the old one. Overwhelming Stampede can provide quite a bit more power.
But it doesn't fit this deck because they are 2/2 wolf tokens... the +3/+3 boost helps more than the the boost overwhelming stampede would provide MOST of the time.
Not if you're running the 4 Wren's Run and the 4 Masters. Since Overwhelming Stampede goes with the creature on your side of the field with the highest power, there's a great chance it'll get the +3/+3 from Master, or even the +5/+5 from Wren's run, for the same amount of mana. I would at least try it if you've been having many games where you're able to throw those two cards out and keep them on.
That is a good point... I will look into them. It would also stack better with Beast Master Ascension so... I will definitely look into using it.
Ive just been watching, and honestly, I do not have any new advice that has not already been given. However, my brother has a very similar deck - and it is absolutely devastating to play against and would at this point out pace your considerably (though you have some good additions - I'm sending him the link for you deck for inspiration). His deck went from good to fantastic just by adding in 4 archdruids and 4 wolfbriar elementals. Yesterday we were playing and he had 13 2/2 wolves on turn 5 - and thats not even maxing out the potential by half! So, no new advice, but really consider the power of the wolfbriar elemental with the archdruids, neither are that pricey and honestly they can make things insane. Here is the link to my brother's deck. I noticed that it hasn't been updated. But just take one fog out and add in another druid and thats basically it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=123759
Thank you for your advice. Honestly, I am trying to stay away from wolfbriar elemental as they are a one time kind of thing and do not help out Wolf-Skull Shaman at all. Your brother has a lot of great ideas and I will keep them in mind. Especially the Elvish Archdruid.
I run a similar deck I just put together ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=175368 ) that's wolf/elf/allies, with some changelings thrown in to act as all three. Some things you might consider- -Mosswort Bridge: great for dropping Wolfbriars and Howls on the cheap. -Priest of Titania or Elvish Archdruid -Wirewood Symbiote: Return your Sylvan Ranger to your hand to untap your Llanowar (or Priest/Archdruid) -Might of the Masses: Especially helpful when you have LOTS of wolves and elves. -Harmonize: These have saved my life multiple times in this deck. -Skyshroud Claim: better than cultivate here (though it costs 1 more), because the only basic land you want is a forest, and it puts two in untapped. Anyway, cool deck--check my deck out if you get a minute, I built the whole thing for less than $20.