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Mill the opponent in one turn and gain a lot of life while your at it. If the combo doesn't work, win by just milling or milling with BA up. This is a WIP. If you have any hints or ideas, it would be great! Thanks!
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I'd try getting in the 2012 Dual-lands in place of the Sejiri Refuge and Jwar Isle Refuge, it'll allow you to get started quicker
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Thanks! Added: x4 Drowned Catacomb x4 Glacial Fortress Any other feedback, let me know!
With combo decks, you want to keep it as close to 60 cards as possible...the more cards, the less likely you'll draw BA/MC.
Thanks for the reply! I didn't want to only rely on the BA/MC combo, which even if you have a small deck and only go for that, might be broken/countered. So I was hoping to be able to finish the opponent with milling or at least try keep BA up and mill with it up. I realize the deck is a bit too big to be consistent. I'm just trying to figure it what I should take out.
You said you don't want to only rely on the BA/MC combo, but that seems to be one of your only win conditions. Focusing on this is filling your deck with retrieval cards when your deck could just be all-around focused on milling, and not just one specific instance of milling, if you catch my drift. I came up with a rough draft of some decent cards you could use to keep the general theme, of course some are quite expensive (Jace 3.0) but it's more of to just get a general idea. http://www.mtgvault.com/ViewDeck.aspx?DeckID=227825
Thanks for the help. :) Yeah, I agree, it does tend to focus a bit much on the combo. The other win would be just winning from the damage from BA (never putting mindcrank down until your ready to finish). I rate I could add in a few cards you've mentioned in the deck and head more into milling, although I see no way to add the quest counters onto BA.
Woops, my bad. Then you'd just put in a Neurok Invisimancer or a Neurok Commando