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Standard Grixis control for 2013
Well, kill what Is and or could be come a threat. Remove what they are using or might need at an opportune time. Maybe in between their casting, or hell when they swing and try to pump it up. Always try to get Dickmantle Seer out since he's boss yo. Hurt them (and you) with his ability and mess with them. If you feel you want to be a bigger douche, use Dimir Charm to give them the highest mana cost card you can on top of their deck so it hurts them more when dickbutt goes off on your upkeep. Have fun and CHAOS CONTROL!!! Original deck, do steal.Sideboard: -Skull cracks are for life gainers like Thragtusk or sphinx revelation-Glaring spotlight is for hexproofers i.e. Geist of saint Traft or invisible stalker-Slaughter Games is for removing what you deem necessary after figuring out what they are using and what would cripple them.-Beckon Apparition is for any grave recursion or scavenge bullshit-Homing lighting slams tokens into the ground, or copies-Mind Grind is to be a dick, pillar is for extra burn or exile if need be and return is if you believe your opponent's deck is slower so you can cripple their hand advantage.
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- 2x Grisly Spectacle (too much mana, not the best card)+ 2x Searing Spear or Pillar of Flame (more/faster damage -> You win earlier)Ever thought about: GuttersnipeI think it perfectly fits your deck (you have a lot of instants)
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You defenitely need Guttersnipe!!!