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Blue/Black mill deck with control.Any suggestions/advice on how to make this better is appreciated.* This is the first mill deck I've attempted.* Sideboard is my temporary maybeboard.**HUGE REVAMP after theros. Dropped spies/aberration/etc, put them on my maybeboard. Am going to playtest this and see if it's fun.
early game: - instants/sorc's for creature/spell control. - flooding for land control. - guildmages/doorkeepers for early 2 drop blockers if needed.mid-late game: - MILLING! - Mirko/Jace/Ashiok/Mind Grind/Spiral/Scour/Doorkeeper for more milling. - Use walls to fetch more mill cards from graveyard. - Use guildmages ability to eat at their life when milling. - Flooding still keeps enemy's land locked, can still mill themselves on use.late game (aka the super fun time happy cards): - lazav for some creature fun while milling. - Arcanists - copy a counter like strike to keep it on hand when needed. - Ashiok/Jace ultimates.HOW TO WIN: - Mill their deck. - Lazav creature lolz. - Pay 6cmc for guildmage, use Jace one time to mill 10 cards, do 20 life damage. - If guildmages die, or another like Mirko/Lazav, use rescue.
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Played some FNM with this deck. Went 1-1, lost a 1v1 game with a beater white deck, but rocked in a 2v2 game.Some tweaking - Chronic flooding turned out to be my best mill card of the night, so i pumped up the count to 4, and dropped some cards that didn't really help me like aqua form and rescue, so i sideboarded those for now (i can still have use for them against some comps). Also sideboarded downfall and will swap out with grisly when needed to handle planeswalkers.This deck is really fun to play, so i'm going to stick with it and keep working on it to make it awesome.
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