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If you want this deck to be standard, you can drop the phyrexian arenas and the adage occultist and add another munda, another march from the tomb, a hero of goma fada, and an angelic captain (or really whatever allies you really like).The idea was to use some of the original allies from the original zendikar to make a combination modern allies deck with the new ones, but it turns out that there are pretty much no good allies from it. So here I have a standard format deck plus two cards from modern.Anyway, I hope you like it, please leave any comments you have!
Agadeem Occultist- can get you opponents dead creaturesAngelic captain- strong attacker in the airDrana, liberator of malakir- an all around amazing card, buffs your allies, and has flying so she will frequently do dmgDrana's emissary- provides life gain to counteract phyrexian arena.Firemantle mage- this makes your creatures harder to blockHero of Goma Fada- INDESTRUCTIBLEKalastria healer- makes its so that if they boardwipe while you have lots of allies out they're gonna take dmgLantern scout- lifelink is really annoying, it can buy you a lot of time in terms of its life gainMakindi patrol- vigilance, helps protect you after you've attackedMunda, Ambush leader- the main engine of this deck, once you get to five land munda helps you search for your allies and once they do he helps you get more.Ondu CHampion- trampleResolute Blademaster- double strike doubles damageMarch from the Tomb- helps you get back the munda they will eventually killGideon, Ally of Zendikar- using his +1 or +0 activates rally and in a pinch he can just be sacked for his emblemPhyrexian Arena- card draw.
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