From my own experience with enchantment decks, I can say that some of these cards are a lot better than others. Starfield of Nyx is a great late game card which can get you enchantments backs, but once you get empty your graveyard theres not a whole lot you can do with it. Also Sphere of Safety is something you should definitely run four of, it can really really save you if you can get that fifth land out. I think you'll definitely going to need that time to find right colors of land because you're playing a rainbow deck with 16 basics and 6 sac lands (which put the land in tapped). Eidolon of Blossoms is one of the best cards here, because it'll help you find relevant spells/the right color land. Also considering the fact that your land base isn't great (I understand the budget, but its hard to make a budget land base for a rainbow deck), courser of kruphix might be a costly addition but probably worth it. Other than that looks pretty nice.Good Luck, nerddude345
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I have always wanted to make a will of the council deck and just never did. So its pretty cool to see one. A few things though: your land base is way too small, I would run at least 26-27 maybe more (or you could just lower your curve). Also I don't understand the purpose of your artifacts: dark steel forge does pretty much nothing, none of those artifacts are really worth destroying, and Titan forge just sucks up your mana and in this deck you are gonna need all the mana you can get. Anyway I really like this deck just because I love multiplayer decks that have abilities like will of the council.
I use Vitu-Ghazi Guildmage for the populate, and while it is expensive, the token deck I had had more big tokens like ones from Advent of the Wurm and Grove of the Guardian that made it worth the four to populate, but I think in this deck the only thing that it would really be worth it to populate is the voice tokens. I think that Trostani is a great card, but I don't feel like an aggressive token deck like this need life gain all that much unless you playing against burn, in which case you'll probably out race them. But if it works in your play testing then definitely leave it in.
Looks mostly solid all around, however a few suggestions.I would mainboard magus of the moat, since it will help in pretty much every single matchup. I would sideboard dovescape, since it could actually end up helping your opponents especially if you have magus out. I would also drop supreme verdict from the sideboard, I think it about 80-90% of matchups it will hurt you far more than your opponent. Also if you remove swords to plowshares it is modern legal (and you can replace it will path to exile which is almost the same card)
I would drop some Polukranoses for some more counter spells. I don't see it being very useful, and having only one negate limits you I feel like. If they drop something that would be lethal while you're setting your combo up, negate can come in handy. If they try and counter the ancient, then negate comes in handy, if they counter enter it comes in hand. My point is that you can always run more counter spells (until you get to around 20ish thats a bit excessive) because they will most likely get used. Otherwise looks like a really interesting fun deck, and the budget part is a nice plus!Good Luck! nerddude345
With control, lots of board wipes never hurt. If you're really behind on board state board wipes are what you need. So maybe two more planar outburst. Other than that this looks really nice! I hope it works well for you.
I can say from experience that Trostani, Selesnya's Voice is not always the card that you want to have on the board. It looks like a great card, but since you have to tap to populate, you can't do it more than once, and since its legendary you can't have more than one. Also the four colored casting cost makes it hard to get out, and the life gain ability isn't actually that useful (except against burn, but if you get to that point in the game, you're probably fine anyways.) Also, I'm assuming you're using the Ajani for the -1 ability, since the other ones don't really make sense. Other than that, I would maybe drop Emmara Tandris? its seven cost which is really slow especially with only 23 lands an no ramp. Plus its a one of, so you're not going to draw it most games and when you do the game will most likely be over by the time you can cast it. Nice deck, good luck! nerddude345
Maybe drop one Mox Opal? It doesn't look like you're going to get mana screwed, you have 16 land and four spring leaf drum already, plus once you draw the second one its just a dead drop. Otherwise it looks really solid!
The only thing this deck looks a little vulnerable to is removal. It just takes one murderous cut(which none of your counters able to target) to get through, and suddenly you have no creatures. I know that you have lots of ways to get stuff out, so its probably not too much to worry about, since your counters will be able to hit almost any other removal, and if you don't have your counters you can always just get another stompy creature, but just something to be aware of. +1This is a really interesting deck, Good Luck! nerddude345
First off, you definitely get an A for your deck title. As for the deck, I think it looks mostly pretty, you have a nice balance of removal, card draw, and counterspells, and discard. My main suggestion is that I feel that running Thought Scour to put stuff into your graveyard to delve early when you have only three delve cards seems unnecessary, and if you want an instant that is one blue mana and lets you draw a card then there are better options. But, if that strategy works in your testing, go for it. Also I think shadow of a doubt, is a little irrelevant, and also there are better versions of it that do essentially the same thing (Aven Mindcensor). I would replace the shadow with either a thought seize or a spells kite. Looks like a nice deck, Good Luck! nerddude345
I have almost no experience with affinity, but from what I've seen when other people play it, they tend to run four etched champions mainboard, since that'll kill pretty much any matchup except another affinity deck. 4 steel overseer is also nice because it will permanently buff your entire team. Also I see that you're only running sixteen lands (I'm going to assume that the 8 blink moth is supposed to be 4 inkmoth and 4 blinkmoth) and are relying on spring leaf drum and mox opal for more mana, which is something I personally haven't seen, but it looks like it will still work.As for the sideboard, I would have 4 spells kite since it'll keep most of you're stuff safe from burn and anything else that can hurt them, as well as just destroying bogles/hexproof decks. I like the blood moon in the sideboard, and also the Ghirapur Aether Grid (though that may be a little slow). However I think that the Hangarback is hurting you because it realisticly isn't getting cast for more than X=2 so you're not getting maximum value out of it, but if you don't mind casting it for 2 than thats fine also.Anyway nice deck, good luck making it work! nerddude345
What about Young Pyromancer
This was a major concern for me when I first made this deck, but through play testing, I've found that my curve makes it so that I can play those tap lands and get a little behind early game but then make up for it late game. If I were playing a more normal control deck where my curve peaked like 6 or 7 I would definitely go with that line of thought. However, my curve peaks at four, so after my fourth land drop really extra lands only help me cast multiple spells per turn unless I go with the scry lands, which let me get that scry that will help me search for the chasm skulker/phyrexian arena that this deck revolves around. Thanks for taking look!
I guess it depends on what you consider infinite combo....but still a nice a deck. Is this basically soul sisters + angelic accord then? Also one card I would drop is true conviction, you probably just won't be able to cast it. By the time you have six mana with only 20 lands the you will have won or your opponent will have won. Other than that...looks solid!
No Problem! I think that commenting on others people decks is one of the best ways to get better at this game and thats why I do it! As for decks...I have a control deck that I like a lot but I'm currently struggling with what to sideboard. I think I've worked out all the kinks but if you wanna take a look I'd really appreciate that!http://www.mtgvault.com/nerddude345/decks/modern-esper-control-v2/
Thanks for taking a look! Actually the only time I've lost with this deck so far (out of 8ish matches that were all in my favor) was when I didn't draw Phyrexian Arena until around turn 25ish, and I lost soon after I drew it. So yeah if I don't draw Phyrexian Arena reasonably quickly I will lose, but I feel like most matches I can stall long enough with counterspells/removal to draw it in time to save me.Also the sideboard is something I've really struggled with...I know that the seventy five I have there are the seventy five I want, but I really don't know what should be sideboard and what should be mainboard so if you have any thoughts I would love to hear them!
A description is always nice to help people viewing the deck...so I can't really comment on the strategy but I can comment on some of the cards. Eidolon of the Great Revel is probably going to hurt you far more than it will hurt your opponent, especially considering you're playing commander and the costs of everything are way higher. A better alternative to nettle drone (assuming its in there just for the tap ability since you have no other artifacts/colorless spells) is Goblin fireslinger. Other than that, my only other comment is that a lightning bolt never hurts! I think that an agro commander deck is a cool idea, and I think you have made a nice one.Good Luck! nerddude345
Ik the feel...magic cards are expensive!
Swords to Plowshares is really good too, but if you're two or three damage away from killing them and they only have one creature stopping you from squeezing that damage in, Swords to Plowshares is not the answer you want to see. Path is better in about 70-80% of scenarios (in my opinion) but also about 70-80% more expensive. But they're really similar cards, so it just depends on how much you're willing to spend.
Congrats on your first deck!!! In general it looks pretty good...very few cards that are just outright bad. A few cards that I would remove though: Skyspear Calvary,Rakdos drake, and Eagle of the Watch should definitely go. Also, Nightmare doesn't really break even until you have six swamps out, which is probably going to be around turn 25ish, so I would probably drop that. Maze sentinel also is a pretty inefficient use of your mana, a 3/6 for 6 which grants vigilance to only one of your creatures could be replaced by a second Aegis Angel which grants indestructible to any of your creatures. Also you have a LOT of spells with CMC 5-6, I would cut back on those and replace them with stuff thats a little lower. This deck is on its way to being a really nice deck (and very affordable)!Congratulations on your first deck, and Good Luck! nerddude345
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