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I would lose, or at least side-board, the psychic spiral because it weakens your Spellheart Chimera. Also, Stymied Hope isn't very useful as most people will be able to pay the extra 1 because most people keep a mana or two for those all-important instants, you're basically paying 2 mana to scry 1.
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To be honest, the Stymied Hopes were more to boost the Flamespeakers than for the counter aspect, but could possibly swap them out for another 2 Titan's Strength for a cheap 'scry boost'.Cheers for the feedback ^_^
I'd suggest getting the deck down to 60 cards.Cards I'd drop:Psychic Spiral - weakens your deck, expensive and unlikely to win you games as you're deck isn't focused on milling.Essence Backlash - expensive, only counters a creature and may not even do that much damage.I might keep the Stymied Hope, worst case is as stated above but it often slows your opponent down as they want to hold the mana to stop you countering.Lightning strike's likely to be as good for you in removing key creatures as the backlash and is cheaper and more flexible.Spell rupture's a reasonable counter for this deck and even better with the Cyclops on the table. Your creatures are all pretty expensive. I don't think the Prognostic Sphinx or the Incursion Specialists are particularly good. The Sphinx is too expensive and I'd rather hold onto my cards. The Specialist is okay but think about the mid game. You've emptied your hand and start stacking cards to use with him: Every other turn you can sneak in two damage right? Wrong - pull a land and you need to wait another turn, pull a counter and you'll need to wait another turn, pull a burn spell and you'll need to cast it even if it's not the right time/most effective use.I'd suggest replacing them with these:Omen Speakers as it will trigger your Flamespeakers as well as letting you sift your deck Cloudfin Raptors a cheap flyer that grows because all your other creatures are bigger Sea coast drake gives you a solid blockerIf you were prepared to strip out the Prescient Chimeras too you might be able to drop to 20/21 land as well.
• I agree, remove Psychic Spiral• Goblin Electromancer, damn nice - can you pick up some more?• "Warden of Evos Isle" 2/2 flyer for 3 mana which reduces cost of flyers by 1, must have.• "Incursion Specialist" - I'd remove, he's not nearly as nice as the Cyclops as he only props from the second spell, not the first, third etc.• "Curiosity" blue spell enchant which when the creature deals damage you draw a card. Could help build up the hand of instants. There's a lot of others, like Thassa's Emissary etc, etc.• "Curse of the Swine" - I might be missing something, but I don't see it's place here.
There's not much burn here so targeted blue creature exiling (puny god) is good... plus most creatures in the deck can block the tokens, more burn might be better (but I love that card).
Cheers for the feedback guys - I'll have a think about all the suggestions, although I think it's safe to say Psychic Spiral is out! (It was originally in there to help with Bident of Thassa card draws, but not actually sure that'd work with this deck seeing as you have to damage the player for it to work?).