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I really like the builds just like that that are now possible in modern thanks to the Jace-rush. 4 drop control component that doubles as a win condition, a control deck's dream.I'm not sure 24 lands with no man lands or other mechanic lands is the way to go though, especially since you are basically guaranteed to get a turn 1 discard or tactical outlet (serum visions). I would advise dropping the land count to 23 or 22 and swapping in 2 man lands, creeping tar pit, as alternate win conditions that double as land drops early to get you to the land curve you want. I would also like to see 3 copies or the full set of search for azcanta, as it generates crazy advantage in builds like this and even though its legendary you almost never run into a problem with redundancies as it transforms so you can run the second copy when you draw it, and when you activate the transformed copy the math is on you preventing yourself from ever drawing the other copies.Just my thoughts
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