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NOTE: Set by owner when deck was made.
Cutting some 3-drops and adding some 1-drops seems like a good idea, as the curve's a bit high.
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Any 1-drops you can recommend as a good fit? (aside from Spell Snare or Spell Pierce)
I'm a GIGANTIC fan of Hard Evidence, as it protects you (which mono blue basically can't do), preserves tempo, and replaces itself. Consider is also a classic, as it feeds Snap, takes care of topdecked lands you don't need, and generally thins the deck. Both are great topdecks, both are good in the opening hand.
Great suggestions. Might test & modify soon.
@dknight27 Updated it, but happened to go up to 64 cards. Might need to cut something.
Honestly, I'd consider dropping As Foretold altogether. It's a terrible topdeck (and ups the terrible topdeck count, which is already semi-bad in this build (3 Fortolds, 4 Visions, all the lands)), doesn't hit its curve in this deck till its been on the field 4 turns (so if you drop it turn 3, you are looking at a turn 7 turnaround), and probably doesn't have the payoff in here anyway. You're not using it to cheat in anything besides Typhoon and the implied Vision (I'd have to check that ruling to make sure it works, I'm not overly familiar), and the curve advantage probably doesn't outweigh the material and tempo loss that comes with it. Plus, you're still top heavy on the 3-drops and higher, and control decks need to be able to outspeed the pesky little agro problems like Ragavan.
Ancestral vision can be played with As Foretold. As for the rest of your concerns, some minor alterations have been made to address them. Not sure control decks need to "outspeed" aggro so much as slow it down, though (also shackles).