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Warp world/ treefolk deck. Trying to find some stuff that makes use of Warp World's crazy mechanic, but that doesn't closely resemble the tournament warp world decks that have been seen around. I'd love to hear your suggestions!
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I haven't looked at any Warp World tournament decks. So I don't know what mechanic you are getting at. Farhaven Elf: I take it you have that one in there for mana. I would look for a cheaper card. It has a nice effect but after the effect you have basically a meat-shield. (It's useless after the fact with only 1/1 unless you sacrifice it or make use of it other than pure damage.) The Civic Wayfinder (2G) on the other hand is 2/2 but as a trade off it puts the land into your hand rather than into your field. It's slower at dragging out mana, defiling the purpose of it in the first place. Keeper of Progenitus: I don't know about this card. It adds a pretty serious advantage to your opponent as well. I wouldn't use it as a 1/3 card with a mana cost of 3G you can probably do better. Unless you sacrifice it quickly as soon as you have the monster(s) you want. Against heavier decks it's not going to fare well. (Upon further inspecting your deck perhaps this card is well placed and goes well with Farhaven elf, potential mana is going to grow like something that grows fast. Which you need. But I still recommend getting rid of the keeper once you can sustain your summons with land) Ambassador Oak: Two for the price of two... But the fact that it is one card is a good thing. Two summons at one. Dauntless Dourbark: Yes. Oakgnarl Warrior: Could have more attack, but I think you have that covered. Defensive card with high defense and vigilance so that it can defend after attacking. Not bad. (As long as your mana isn't a problem.) Timber Protector: Nice. Warpworld+Fireball: Cool and everything, unfitting for the deck which has the majority of Green cards. (90% is Green) IMO switch over the mountains for forests and get some more "Keeper of Progenitus" or mana mana grabbers like that. Don't overdose on"Keeper of Progenitus" He's not THAT usefull as he gives the opposition the advantage as well. If possible try to find a way to replace "Keeper of Progenitus" and the fire spells with others that may compliment the deck. It's a good "Beat-Down" deck though. A little weak at the beginning.
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Check out my Golgari Deck please. :)
Thanks for the comments Silver! I should clarify how this is supposed to work. The whole deck actually revolves around Warp World. The idea is to quickly get more permanents out than your opponent, cast warp world, and gain the advantage on the post-warp world flop.