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This is a modified version of a deck I built at the Theros prerelease event recently that I plan on using at my local FNM tournaments. I've had a love affair with Bant since the Alara block, and not many people seem to be running it in standard right now. There are multiple win conditions, but basically everything in here is synergistic. Keep in mind I already have 2/3 of the cards and am trying to stay on a budget. As it is, the combined cost of cards needed is $50 so that should give you an idea of my price range. I wish I could add a couple Thessa :( If you spot any weak spots or missed problems in the deck/sideboard please comment!
I focused on having something (creature/spell) to play that would be a major impact every turn, provided the correct mana is available. Elvish Mystic helps with early ramp while Into the Wilds takes over turn 4 (3 with Mystic) and allows ridiculous acceleration. If main options are not available/playable then there are plenty of counterspells, enchantments, and multipurpose instants to use to your advantage. Dropping a Primeval Bounty is almost a sure victory, especially if Prophet of Kruphix is out.Without any ramp this is what best plays by turn look like:T1-Elvish MysticT2-Fleecemane/Phalanx LeaderT3-Daxos/Fiendslayer/BowT4-Ajani's Chosen/Into the Wilds/BidentT5-Prophet(combos start going crazy now)/Make Fleecemane Lion monstrous
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