THE ELEMENTS GUIDE ME

by negative_nick on 29 January 2015

Main Deck (60 cards)

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Deck Description

So about 2 years ago I was fascinated by elemental mastery and I attempted to make a deck to combo it with coat of arms.

needless to say a lot of new cards have come out since then and I decided to take another crack at it.

How to Play

So as far as an opening hand, keeping 2-3 mana creatures or 2 and an enlightened tutor is very good.

The whole point of the deck is basically to get out either a hunted troll or a primeval titan and put elemental mastery on them while you have out coat of arms, parallel lives, or cathars' crusade.

The results are:
either 12 or 16 1/1s with parallel lives
6 6/6s or8 8/8s with coat of arms
6 7/7s or 8 9/9s and putting 6 or 8 +1/+1 counters on all of your other non token guys from cathars' crusade

on a side note if you are getting whomped on and need to stabilize you can tap the creature with elemental mastery and play luminescent rain to gain 12 or 16hp

if you manage to pull off the combo you usually can pull out a win on the turn you first use elemental mastery. (on the plus side, if you have cathars' crusade and cant swing through their creatures, you will put 2x as many out the next turn and they will be massive.)

I would highly recommend playing around with the deck if you like combos and having a ton of fatties on your board.

Deck Tags

  • Combo
  • Legacy
  • Token
  • Ramp

Deck at a Glance

Social Stats

21
Likes

This deck has been viewed 4,030 times.

Mana Curve

Mana Symbol Occurrence

1240628

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for THE ELEMENTS GUIDE ME

I believe you are missing some removal and protection. No Boros Charm? Or combat tricks?

1
Posted 29 January 2015 at 12:24

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Also removing pilgrims will free up four spots for some protection/removal.

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Posted 29 January 2015 at 15:51

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I'd remove the Avacyn's Pilgrim for Brave the Elements or, like RolledAOne said, Boros Charm.

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Posted 29 January 2015 at 15:55

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How is brave the elements good here?

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Posted 29 January 2015 at 15:57

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Hm...true. I wasn't really thinking. Most board clear doesn't deal damage, so the protection wouldn't really matter.

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Posted 29 January 2015 at 15:59

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And he has no white tokens/creatures...

1
Posted 29 January 2015 at 16:14

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I made a dumb

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Posted 29 January 2015 at 16:25

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Thought of trying out some instants to add power to target creature? Giant growth type cards would be quick and cheap to get you a few more elementals out with mastery. I don't think you'd need to but you could also use sundial of the infinite to save your elementals from being removed.

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Posted 29 January 2015 at 14:18

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thought of using become immense because +6/+6 seems pretty good and more often than not I have the cards in my graveyard from fetches and spells

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Posted 29 January 2015 at 20:16

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Yes because delve is op

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Posted 30 January 2015 at 05:45

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Why so many 5cmc buffs and not just stick to the over run token plan? This would free spots ^

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Posted 29 January 2015 at 14:34

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true would be hard to get there but there is mana ramp

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Posted 29 January 2015 at 15:48

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Purphoros,God of the Forge, would be a really good enchantment both of his ability's are relevant. first you make a load of tokens doing tones of damage then you give them +1/+0 and swing for win if they're not already dead! nice deck though!

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Posted 29 January 2015 at 15:49

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Yup and with troll defense of the heart would be awesome too. Add avenger and boom.

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Posted 29 January 2015 at 15:51

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i was honestly thinking of removing coat of arms earlier but i was still thinking of what to put in. Purphoros does sound really good though

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Posted 29 January 2015 at 19:55

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Threw in 1 purphoros and 1 nylea so that they have trample too. Also she can buff the creature and get me more duders.

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Posted 29 January 2015 at 20:11

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I Don't think trample is going to be very good since you're either going to have a bunch of 1/1s with trample which is rubbish or you're going to have like 6 6/6's with trample which good don't get me wrong but i'd rather have 6 6/6's a turn earlier or give them something else which isn't trample. if you're going to be swinging with the team then they're gonna have to sacrifice they're whole board to stop them from dieing. even so you'll still win from there without trample

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Posted 30 January 2015 at 11:22

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If you take out the white sources you have your deck will be legal in modern and you don't have tri-colours to worry about plus there is only two different spells with white in the casting cost

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Posted 29 January 2015 at 16:24

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Elemental Mastery would combo really well with Intruder Alarm.

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Posted 29 January 2015 at 17:45

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I was thinking about it because i was considering running blue instead of white so that i could use sagu mauler because it protects itself from spot removal. I might have to work things around and see if i can make room for it

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Posted 29 January 2015 at 20:02

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all of my yes!

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Posted 29 January 2015 at 20:02

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the only problem with that is that i lose the ability to use enlightened tutor which has proved itself to be ridiculously good

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Posted 29 January 2015 at 20:06

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You have 8 fetch lands for green, birds, and prime time so adding splash of blue would be easy if you wanted.

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Posted 30 January 2015 at 05:48

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-2 charms
-1 temple garden
-1 rain
-1 plains

+2 intruder alarm
+1 sagu mauler
+2 breeding pool

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Posted 30 January 2015 at 09:13

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Kessig Wolf Run x1?

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Posted 29 January 2015 at 19:01

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not sure it really fits because I'm really just trying to get out a ton of little guys to swing instead of using 1 creature to get across


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Posted 29 January 2015 at 20:09

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My thought for it is that you can use it as an instant. When your opponent declares blockers, you can pump up an unblocked creature.

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Posted 30 January 2015 at 01:13

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what about primal forcemage and primordial hydra that way the primordial will keep giving more and more elements each turn and primal forcemage will make them come into play as 4/4s

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Posted 30 January 2015 at 00:32

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Could run Midnight Guard and Presence of Gond. Untapping whenever a creature enters the field results in an unlimited amount of whatever you want.

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Posted 30 January 2015 at 01:36

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- 3 luminescent rain for 2 Elspeth tirel (backed by boros charm for ult) and one shamanic revelation type card? Higher cmc but more utility.

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Posted 30 January 2015 at 05:54

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"For Doomhammer!"

Gotta love the theme of this deck. Elemental Mastery just comboes with so many cards. It almost looks like you were able to fit them all into same deck. Thumbs up for this deck friend. Thumbs up.

1
Posted 30 January 2015 at 10:00

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If you're just running mauler for hexproof why not just run Asceticism? Even better now with intruder alarm so you untap mana dorks forever for regen (although regen is just meh most the time).

Also thoughts on intruder alarm taking parallel lives spot? Maybe you're getting to where you don't have the fatties as consistently (maybe a terra stadium for removal/more creatures for them to trigger defense of the heart) and would want another one or two or maybe a card like greater good for card draw? Academy rector might be worth a test too (takes a swords instead of a fattie, prevents early attack, gets a win con in play rather than just revealed to top deck like tutor). With blue splashed if you keep parallel lives you could play a 1 of rite of replication too lol.

Just some more thoughts lol.

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Posted 30 January 2015 at 10:18

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*terrastadon good ol iPhone lol

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Posted 30 January 2015 at 11:02

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Sine you're splashing blue and white now you could consider to run noble hierarch her exalted ability is almost useless but is a better card then elvish mystic although quite expensive, also you could run prophet of kruphix so you can create defensive elemental tokens with cathers' crusade you'll get more counters on your permanent permanents

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Posted 30 January 2015 at 11:26

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I think budget is the reason for no noble.

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Posted 30 January 2015 at 12:41

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Posted 06 February 2015 at 03:52

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