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Bring to life the very earth to fight for you. No flavour here, mostly showcasing Nissa's powers to explain the role she had in war.
Built for multiplayer and wraths in mind, this deck has a small recursion theme, entirely based on trading your lands in combat, or with removal.This should sleep in the early turns using its small but efficient creatures and ramp to stay stable. Taking out players with haymaker hits or getting rid of permanents with surprise blocks with your land, try and play your lord effects as late as possible to conceal your game plan.Note, this deck only really works once, after your opponents know what your game plan is they will actively target your walkers and your lands more, try to ensure you have a splendid reclamation in hand or at least a witness in those games to make better use of the extra aggression you will take in the early game, trading off above rate land creatures.
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NOTE: Set by owner when deck was made.